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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="M.L. Martin" data-source="post: 4586942" data-attributes="member: 4086"><p>What's the proper total attack bonus and AC/saving throw bonuses for a warrior-type of 12th level, then--factoring in expected feats, stats, magic items, and the like?</p><p></p><p> This is what I was complaining about--the game gives you a lot of tools, but it doesn't tell you the results it expects you to get from those tools, especially the magic items. The "Expected Wealth" system was one of the chief offenders. Yes, it was a step forward, but it was like doing a point-based generation system with a raw number of points, but no minimums or maximums for fundamental character abilities. The inclusion of "system mastery" elements was another strike against this.</p><p></p><p> 4E improves this with magic item levels (which debuted in late 3.5) and Page 42, although the errata on the latter is disheartening, I admit.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4586942, member: 4086"] What's the proper total attack bonus and AC/saving throw bonuses for a warrior-type of 12th level, then--factoring in expected feats, stats, magic items, and the like? This is what I was complaining about--the game gives you a lot of tools, but it doesn't tell you the results it expects you to get from those tools, especially the magic items. The "Expected Wealth" system was one of the chief offenders. Yes, it was a step forward, but it was like doing a point-based generation system with a raw number of points, but no minimums or maximums for fundamental character abilities. The inclusion of "system mastery" elements was another strike against this. 4E improves this with magic item levels (which debuted in late 3.5) and Page 42, although the errata on the latter is disheartening, I admit. [/QUOTE]
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