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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="TheWyrd" data-source="post: 4593102" data-attributes="member: 66439"><p>My absolute two favorite books for 3e were 'The Manual of the Planes' and 'Deities and Demigods'. What was best about these books was the toolkit nature of them. MotP had several example cosmologies in addition to the basic 'Great Wheel'. The Gods book took that and expanded it, building universes around each of the Pantheons it showcased. This was great.</p><p></p><p>The move to a single official cosmology saddens me, though I understand why they are doing it. Part of the marketing strategy is get people feeling that they are 'D&D Players'.. rather than 'Eberron Players' and 'Forgotten Realms Players'. This wasn't ever a problem for me, but if you're in sales and trying to get the most people possible to buy each of your books, I can clearly see where this would be a problem.</p><p></p><p>This is where the 'everything is core' idea is coming from as well. There used to be a WotC psionics board where people who played psionics would go to complain about how disenfranchised they are because other D&D players hate 'sci-fi' themed psionics. Clearly, there were people who weren't buying psionics books. Best to make them 'core' so that more people will buy the books.</p><p></p><p>Personally, I don't see anything bad in that. Do what you can to sell books and make them the best books you can so that more people will want to buy them. Throw in the things that people like and you'll make more sales. That's why both Spelljammer and Planescape have been given nods in the new MotP. Will I buy it? Only if someone doesn't give it to me for Christmas. And then I'll rip open the plane rules and write up my own cosmology.</p></blockquote><p></p>
[QUOTE="TheWyrd, post: 4593102, member: 66439"] My absolute two favorite books for 3e were 'The Manual of the Planes' and 'Deities and Demigods'. What was best about these books was the toolkit nature of them. MotP had several example cosmologies in addition to the basic 'Great Wheel'. The Gods book took that and expanded it, building universes around each of the Pantheons it showcased. This was great. The move to a single official cosmology saddens me, though I understand why they are doing it. Part of the marketing strategy is get people feeling that they are 'D&D Players'.. rather than 'Eberron Players' and 'Forgotten Realms Players'. This wasn't ever a problem for me, but if you're in sales and trying to get the most people possible to buy each of your books, I can clearly see where this would be a problem. This is where the 'everything is core' idea is coming from as well. There used to be a WotC psionics board where people who played psionics would go to complain about how disenfranchised they are because other D&D players hate 'sci-fi' themed psionics. Clearly, there were people who weren't buying psionics books. Best to make them 'core' so that more people will buy the books. Personally, I don't see anything bad in that. Do what you can to sell books and make them the best books you can so that more people will want to buy them. Throw in the things that people like and you'll make more sales. That's why both Spelljammer and Planescape have been given nods in the new MotP. Will I buy it? Only if someone doesn't give it to me for Christmas. And then I'll rip open the plane rules and write up my own cosmology. [/QUOTE]
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