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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="Sir Brennen" data-source="post: 4594731" data-attributes="member: 553"><p>Who was talking about that? It's demonstrably not the case, either, since we already have the 4E FR setting as an example, with many unique planes and deities (some of which were even incorporated into core for 4E.)</p><p></p><p>Comparing the 4e FR cosmology to the 3e (I have both books open right now), the only real differences are combining of the elemental planes into the EC, loss of those planes no longer supported in 4e (Energy and Ethereal) and the adding of the Feywild. Some of the domains got shuffled up a bit due to the Spellplague - like the Dragon Eyrie seems to have vanished and Bane managed to get his own domain - but the group overall is unique to FR. Even the EC has some unique locations (called realms) for the FR setting. Then, comparing it to the core, I do not see things like the Iron Fortress domain, or gods like Kord or Pelor. (However, FR has always borrowed from core in all editions, including things like the Nine Hells and Abyss or Colleron. But in no way is its cosmology and pantheon a "slight mirror reflection" of the core.)</p><p></p><p>I believe this is referring to non-campaign specific material. </p><p></p><p>But remember, the World Axis isn't an entire cosmology unto itself, so much as a framework. That framework has always existed in previous editions, it just wasn't as clearly spelled out. And it existed for the reasons stated in 4E - to allow magic related to the planes to have a consistent description of how it works, and, to a lesser extent, to not have to recreate origins of specific groups of creatures setting to setting. You can change these things, as the MotP points out, but you have to consider the impacts on existing mechanics and fluff assumptions.</p><p></p><p>The Forgotten Realms, even 2e and 3e, broke from the Great Wheel cosmology, but still used the framework elements of those editions: Astral, Shadow, Ethereal, Elemental and Energy. FR just took that framework and established it's own set of Outer Planes (nka Domains) unique to itself, so therefore it had it's own cosmology. </p><p></p><p>The Great Wheel itself is merely a cosmology built on this core framework. </p><p></p><p>Basically, what were called "Outer Planes" in previous editions are now "Domains", and that's usually where the greatest differences in cosmologies show up. 4E is built to make introducing these differences easier. </p><p></p><p>3E Eberron showed how one could take the framework and introduce additional concepts of how the planes relate to each other, making things even more interesting.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4594731, member: 553"] Who was talking about that? It's demonstrably not the case, either, since we already have the 4E FR setting as an example, with many unique planes and deities (some of which were even incorporated into core for 4E.) Comparing the 4e FR cosmology to the 3e (I have both books open right now), the only real differences are combining of the elemental planes into the EC, loss of those planes no longer supported in 4e (Energy and Ethereal) and the adding of the Feywild. Some of the domains got shuffled up a bit due to the Spellplague - like the Dragon Eyrie seems to have vanished and Bane managed to get his own domain - but the group overall is unique to FR. Even the EC has some unique locations (called realms) for the FR setting. Then, comparing it to the core, I do not see things like the Iron Fortress domain, or gods like Kord or Pelor. (However, FR has always borrowed from core in all editions, including things like the Nine Hells and Abyss or Colleron. But in no way is its cosmology and pantheon a "slight mirror reflection" of the core.) I believe this is referring to non-campaign specific material. But remember, the World Axis isn't an entire cosmology unto itself, so much as a framework. That framework has always existed in previous editions, it just wasn't as clearly spelled out. And it existed for the reasons stated in 4E - to allow magic related to the planes to have a consistent description of how it works, and, to a lesser extent, to not have to recreate origins of specific groups of creatures setting to setting. You can change these things, as the MotP points out, but you have to consider the impacts on existing mechanics and fluff assumptions. The Forgotten Realms, even 2e and 3e, broke from the Great Wheel cosmology, but still used the framework elements of those editions: Astral, Shadow, Ethereal, Elemental and Energy. FR just took that framework and established it's own set of Outer Planes (nka Domains) unique to itself, so therefore it had it's own cosmology. The Great Wheel itself is merely a cosmology built on this core framework. Basically, what were called "Outer Planes" in previous editions are now "Domains", and that's usually where the greatest differences in cosmologies show up. 4E is built to make introducing these differences easier. 3E Eberron showed how one could take the framework and introduce additional concepts of how the planes relate to each other, making things even more interesting. [/QUOTE]
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