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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="Staffan" data-source="post: 4596053" data-attributes="member: 907"><p>Up until the release of Defilers & Preservers (one of the last books for Dark Sun), Dark Sun's cosmology was the same as everything else in 2e. It wasn't something the setting focused on (other than one adventure featuring a githyanki invasion, and an artifact designed to facilitiate planar travel in another), but there was nothing special about it. High-level clerics were expected to spend some of their time on their elemental planes.</p><p></p><p>Oh right, there was the stuff in Earth, Air, Fire and Water, the priest book for Dark Sun. They changed the paraelemental planes up a bit: Sun, Rain, and Silt instead of Smoke, Steam, and Ooze (Magma was the same). In the previous Dragon Kings book, the paraelemental planes had been referenced with their original names.</p><p></p><p>There were some references to Dark Sun in non-DS materials - Ravenloft had a domain taken from Athas, and there were scattered references in Planescape material. It was not compatible with Spelljammer though - the Complete Spacefarer's Handbook had a section on how it worked with different settings, and the section on Dark Sun basically said "Nope."</p><p></p><p>Defilers & Preservers added the concept of the Grey as an obstacle to planar contact (it had previously been used in the novels as a "realm of the dead". If you wanted to go to any other plane (or contact it with something like Contact Outer Plane), you had to roll d100+level and check against a table, leading either to success, failure, or getting stuck in the Grey. Getting to the Ethereal/Inner planes was easier than the Astral/Outer planes. Clerics got a free ride to their "own" planes though.</p></blockquote><p></p>
[QUOTE="Staffan, post: 4596053, member: 907"] Up until the release of Defilers & Preservers (one of the last books for Dark Sun), Dark Sun's cosmology was the same as everything else in 2e. It wasn't something the setting focused on (other than one adventure featuring a githyanki invasion, and an artifact designed to facilitiate planar travel in another), but there was nothing special about it. High-level clerics were expected to spend some of their time on their elemental planes. Oh right, there was the stuff in Earth, Air, Fire and Water, the priest book for Dark Sun. They changed the paraelemental planes up a bit: Sun, Rain, and Silt instead of Smoke, Steam, and Ooze (Magma was the same). In the previous Dragon Kings book, the paraelemental planes had been referenced with their original names. There were some references to Dark Sun in non-DS materials - Ravenloft had a domain taken from Athas, and there were scattered references in Planescape material. It was not compatible with Spelljammer though - the Complete Spacefarer's Handbook had a section on how it worked with different settings, and the section on Dark Sun basically said "Nope." Defilers & Preservers added the concept of the Grey as an obstacle to planar contact (it had previously been used in the novels as a "realm of the dead". If you wanted to go to any other plane (or contact it with something like Contact Outer Plane), you had to roll d100+level and check against a table, leading either to success, failure, or getting stuck in the Grey. Getting to the Ethereal/Inner planes was easier than the Astral/Outer planes. Clerics got a free ride to their "own" planes though. [/QUOTE]
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