Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dragon 370 - Invoker Preview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dionysos" data-source="post: 4589160" data-attributes="member: 21540"><p>Off the top of my head, the Wizard in my game has Sleep (talk about a status effect!), Stinking Cloud (5x5 persistent zone that blocks line of sight, damages and can be moved), Ice Storm (7x7 area immobilize with some damage, and turns area to difficult terrain for encounter), and Wall of Fog (wall 8 that blocks LOS).</p><p></p><p>That's without looking at the sheet or thinking about it for very long, so I know he has a bunch more stuff too.</p><p></p><p>Anyway, even in the Heroic tier, this Wizard has a potentially crippling Daily vs. Will (always gets the Orb penalty, too), big persistent battlefield control spells and many ways to give status effects in a wide area. Which, I suppose, is why your points are a but weird to me.</p><p></p><p>"Area attacks that do small damage" are fine, but the Wizard does so much more.</p><p></p><p>As for the enemies not "bunching up", I recommend not playing most encounters on an open plain. Even 3x3 is big enough to catch multiple enemies that are not adjacent to one another. And 5x5 and 7x7 are simply huge on the battlemat. Add a modicum of terrain to the mix, and these spells are incredibly potent.</p><p></p><p></p><p>More to the topic of this thread, I really dig rhe Invoker so far. Some people are bothered by the fact that it is the least "gimmicky" controller so far, but I don't mind. They wield undiluted divine power; a bit of directness seems called for. And not all classes need the same level of complexity; they just need a to be reasonably balanced in terms of power level.</p><p></p><p>As it is, it looks like the Invoker will be good for people who want to just blow stuff up with the Wrath of God, and not have to think quite so hard. And there is nothing wrong with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Dionysos, post: 4589160, member: 21540"] Off the top of my head, the Wizard in my game has Sleep (talk about a status effect!), Stinking Cloud (5x5 persistent zone that blocks line of sight, damages and can be moved), Ice Storm (7x7 area immobilize with some damage, and turns area to difficult terrain for encounter), and Wall of Fog (wall 8 that blocks LOS). That's without looking at the sheet or thinking about it for very long, so I know he has a bunch more stuff too. Anyway, even in the Heroic tier, this Wizard has a potentially crippling Daily vs. Will (always gets the Orb penalty, too), big persistent battlefield control spells and many ways to give status effects in a wide area. Which, I suppose, is why your points are a but weird to me. "Area attacks that do small damage" are fine, but the Wizard does so much more. As for the enemies not "bunching up", I recommend not playing most encounters on an open plain. Even 3x3 is big enough to catch multiple enemies that are not adjacent to one another. And 5x5 and 7x7 are simply huge on the battlemat. Add a modicum of terrain to the mix, and these spells are incredibly potent. More to the topic of this thread, I really dig rhe Invoker so far. Some people are bothered by the fact that it is the least "gimmicky" controller so far, but I don't mind. They wield undiluted divine power; a bit of directness seems called for. And not all classes need the same level of complexity; they just need a to be reasonably balanced in terms of power level. As it is, it looks like the Invoker will be good for people who want to just blow stuff up with the Wrath of God, and not have to think quite so hard. And there is nothing wrong with that :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon 370 - Invoker Preview
Top