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Dragon 370 - Invoker Preview
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<blockquote data-quote="BarkingDeathSquirrel" data-source="post: 4590030" data-attributes="member: 12851"><p>Several of the at-wills of this class are insane...</p><p></p><p><strong>Grasping Shards</strong> - This one's the biggest offender IMHO. Take the best part of Ray of Frost (the slowing effect), make it an area burst 1 instead of single target, change the damage type to one that's less common as a resistance and MUCH more common as a vulnerability... and reduce the damage ever so slightly.</p><p></p><p>Like anyone ever used Ray of Frost for the damage. Even worse, at epic tier, the gap between the damage gets a lot shorter thanks to the 1d10+Wis damage upgrade (compared to 2d6+Int at epic for Ray of Frost, to only a single target to boot).</p><p></p><p><strong>Divine Bolts</strong> - Comparable to Scorching Burst, in a way... does the same damage, similar range. Scorching Burst has the potential to hit more targets, but it's a heck of a lot easier to make maximum use of this power, and you never have to worry about collateral damage to boot. The Wizard doesn't get a chance for anything similar until Lightning Bolt... which is a level 7 encounter power...</p><p></p><p>Still, Scorching Burst/Divine Bolts are fairly even in my book... at least until...</p><p></p><p><strong>Vanguard's Lightning</strong> - Ugh. WTH? This is a blatant Scorching Burst++ power. Same range, area, damage, and everything... but it deals a damage type that shows up less as a resistance/immunity... AND it does additional damage to the targets if they make opportunity attacks. Sure, that's pretty situational... but it's <em>still</em> something <em>extra</em> on top of the already fairly useful Scorching Burst... </p><p></p><p>So... not only do Invokers get a more "accurate" version of scorching burst... they also get a just <em>plain better</em> version of it too... *shakes head*</p><p></p><p>The last two powers that count as basic attacks also rub Magic Missile (and Eldritch Blast) the wrong way too...</p><p></p><p>Overall, I like the Invoker (the silly anti-primodial attitude, heavy armor, and not using holy symbols, notwithstanding, of course...)... but the At-Wills just... rub me the wrong way, I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="BarkingDeathSquirrel, post: 4590030, member: 12851"] Several of the at-wills of this class are insane... [b]Grasping Shards[/b] - This one's the biggest offender IMHO. Take the best part of Ray of Frost (the slowing effect), make it an area burst 1 instead of single target, change the damage type to one that's less common as a resistance and MUCH more common as a vulnerability... and reduce the damage ever so slightly. Like anyone ever used Ray of Frost for the damage. Even worse, at epic tier, the gap between the damage gets a lot shorter thanks to the 1d10+Wis damage upgrade (compared to 2d6+Int at epic for Ray of Frost, to only a single target to boot). [b]Divine Bolts[/b] - Comparable to Scorching Burst, in a way... does the same damage, similar range. Scorching Burst has the potential to hit more targets, but it's a heck of a lot easier to make maximum use of this power, and you never have to worry about collateral damage to boot. The Wizard doesn't get a chance for anything similar until Lightning Bolt... which is a level 7 encounter power... Still, Scorching Burst/Divine Bolts are fairly even in my book... at least until... [b]Vanguard's Lightning[/b] - Ugh. WTH? This is a blatant Scorching Burst++ power. Same range, area, damage, and everything... but it deals a damage type that shows up less as a resistance/immunity... AND it does additional damage to the targets if they make opportunity attacks. Sure, that's pretty situational... but it's [i]still[/i] something [i]extra[/i] on top of the already fairly useful Scorching Burst... So... not only do Invokers get a more "accurate" version of scorching burst... they also get a just [i]plain better[/i] version of it too... *shakes head* The last two powers that count as basic attacks also rub Magic Missile (and Eldritch Blast) the wrong way too... Overall, I like the Invoker (the silly anti-primodial attitude, heavy armor, and not using holy symbols, notwithstanding, of course...)... but the At-Wills just... rub me the wrong way, I guess. :p [/QUOTE]
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