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Dragon 370 - Invoker Preview
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<blockquote data-quote="Staffan" data-source="post: 4593289" data-attributes="member: 907"><p>There are three things that IMO make the dual-element feats inferior to Weapon Proficiency in a superior weapon.</p><p></p><ol> <li data-xf-list-type="ol">Stat requirements. Astral Fire requires Dex/Cha, Burning Blizzard requires Int/Wis, Dark Fury requires Con/Wis, and Raging Storm requires Con/Dex. Weapon proficiency doesn't require anything.</li> <li data-xf-list-type="ol">Scope. There's very little incentive for a weapon-user to diversify his weapon skills - things like skeletons being resistant to edged weapons are pretty much gone. As such, the extra damage (or other benefit) you get from a superior weapon is going to apply to pretty much all your powers. But there is plenty of incentive for a wizard to diversify his spells - you have monsters with resistances, and different status effects will likely be linked to different damage types. So any given dual-element feat will probably only apply to, say, half your spells unless you go out of your way to only select powers that match up (in which case you're limited in another fashion).</li> <li data-xf-list-type="ol">Scaling. Sure, you have the per-tier scaling on the dual-element feats. But you don't have the per-power scaling that superior weapons have. With Tide of Iron, your damage gets upgraded from 1d8 to 1d10 when using a bastard sword instead of a longsword, but when using Brutal Strike it gets upgraded from 3d8 to 3d10. A wizard's Scorching Burst gets upgraded from 1d6 to 1d6+1 with Astral Fire, but Burning Hands only goes from 2d6 to 2d6+1.</li> </ol><p>I'm not sure what to do about the first two, but the last one could be fixed by removing the per-tier scaling and replacing it with a per-die bonus instead.</p></blockquote><p></p>
[QUOTE="Staffan, post: 4593289, member: 907"] There are three things that IMO make the dual-element feats inferior to Weapon Proficiency in a superior weapon. [LIST=1] [*]Stat requirements. Astral Fire requires Dex/Cha, Burning Blizzard requires Int/Wis, Dark Fury requires Con/Wis, and Raging Storm requires Con/Dex. Weapon proficiency doesn't require anything. [*]Scope. There's very little incentive for a weapon-user to diversify his weapon skills - things like skeletons being resistant to edged weapons are pretty much gone. As such, the extra damage (or other benefit) you get from a superior weapon is going to apply to pretty much all your powers. But there is plenty of incentive for a wizard to diversify his spells - you have monsters with resistances, and different status effects will likely be linked to different damage types. So any given dual-element feat will probably only apply to, say, half your spells unless you go out of your way to only select powers that match up (in which case you're limited in another fashion). [*]Scaling. Sure, you have the per-tier scaling on the dual-element feats. But you don't have the per-power scaling that superior weapons have. With Tide of Iron, your damage gets upgraded from 1d8 to 1d10 when using a bastard sword instead of a longsword, but when using Brutal Strike it gets upgraded from 3d8 to 3d10. A wizard's Scorching Burst gets upgraded from 1d6 to 1d6+1 with Astral Fire, but Burning Hands only goes from 2d6 to 2d6+1. [/LIST] I'm not sure what to do about the first two, but the last one could be fixed by removing the per-tier scaling and replacing it with a per-die bonus instead. [/QUOTE]
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