Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dragon 372 - Design & Development: The Gnome, the Bad, and The Ugly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 4655184" data-attributes="member: 55966"><p>I'm in the process of making a dragonlance style tinker gnome. I'm making him a controller in contrast to Eberron's artificer. I'm also using the ranger's beastmaster build as inspiration for having an apparatus (as in an apparatus of Kwalish) to serve as his mechanical minion. Finally, the summoner build wizard is used as an inspiration for various humonculi that he can call for specific tasks.</p><p></p><p>Here is an example of an at-will:</p><p></p><p> <strong>Netflinger</strong></p><p> Tinker Attack 1 </p><p> <em>This device is used by gnomes to capture live creatures for experiments that are best not thought about.</em></p><p> <strong>At Will; Technology, Invention</strong></p><p> <strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Intelligence vs. Fortitude </p><p> <strong>Hit:</strong> The target is immobilized until the end of your next turn. </p><p> <strong>Special:</strong> If you rolled a 20 on the attack roll, the target is also knocked prone.</p><p></p><p></p><p>and a utility:</p><p></p><p></p><p></p><p> <strong>Inflatable Wall </strong></p><p> Tinker Utility 2</p><p> <em>The latest thing in instant fortifications, a wall made of rubber and leather springs up out of a folded bag that you throw onto the ground. </em> </p><p> <strong>Encounter ✦ Technology</strong></p><p> <strong>Standard Action Area </strong>wall 8 within 10</p><p> <strong>Effect:</strong> You create a wall that consists of contiguous squares. It can be up to 8 squares long and up to 4 squares high. The inflatable wall blocks line of sight and blocks objects and creatures attempting to </p><p> pass through it. The wall lasts until destroyed. Attacks against the inflatable wall automatically hit and it has 1 hp.</p><p> </p><p></p><p> </p><p>and a daily:</p><p></p><p></p><p> <strong>Experimental Drug</strong></p><p> Tinker Attack 1 </p><p> <em>You aren't exactly sure what this chemical in your syringe does yet, but that's why you need test subjects.</em> </p><p> <strong>Daily; Technology, Invention;</strong></p><p><strong>Standard Action Melee</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Intelligence vs. Reflex </p><p> <strong>Hit:</strong> 3d10 +Intelligence modifier damage. Roll a d6 to determine the attack's damage type and effect.</p><p> </p><ol> <li data-xf-list-type="ol"><strong>Black Lily Extract:</strong> Necrotic damage, and the target is weakened (save ends). </li> <li data-xf-list-type="ol"><strong>Miracle Cure:</strong> Acid damage, and ongoing 5 acid damage (save ends).</li> <li data-xf-list-type="ol"><strong>Compound X:</strong> Poison damage, and the target is blinded (save ends). </li> <li data-xf-list-type="ol"><strong>Shimmerweed Solution:</strong> Radiant damage, and the target is dazed (save ends).</li> <li data-xf-list-type="ol"><strong>White Dragon Blood:</strong> Cold damage, and the target is immobilized (save ends). </li> <li data-xf-list-type="ol"><strong>Yaggol Brain Juice:</strong> Psychic damage, and the target takes a –2 penalty to AC (save ends). </li> </ol><p><strong>Miss:</strong> 1d10 damage. Roll a d6 to determine the attack's damage type and effect, as above. </p><p> </p><p></p><p></p><p></p><p></p><p>The point is to maintain the gnomish wackiness, but to make them an effective party member rather than an annoying liability. The chaos sorcerer I think was a pretty good reformation of the wild mage, so I figured the mechanic could be used to show the unreliability of gnomish technology, but still make it an effective PC.</p><p></p><p></p><p>So I guess my question would be to those who aren't fans of the tinker gnome, would this rehabilitate the gnome enough to make him fun or does the very idea of the tinker gnome turn you off?</p></blockquote><p></p>
[QUOTE="ferratus, post: 4655184, member: 55966"] I'm in the process of making a dragonlance style tinker gnome. I'm making him a controller in contrast to Eberron's artificer. I'm also using the ranger's beastmaster build as inspiration for having an apparatus (as in an apparatus of Kwalish) to serve as his mechanical minion. Finally, the summoner build wizard is used as an inspiration for various humonculi that he can call for specific tasks. Here is an example of an at-will: [B]Netflinger[/B] Tinker Attack 1 [I]This device is used by gnomes to capture live creatures for experiments that are best not thought about.[/I] [B]At Will; Technology, Invention[/B] [B]Standard Action Ranged[/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Intelligence vs. Fortitude [B]Hit:[/B] The target is immobilized until the end of your next turn. [B]Special:[/B] If you rolled a 20 on the attack roll, the target is also knocked prone. and a utility: [B]Inflatable Wall [/B] Tinker Utility 2 [I]The latest thing in instant fortifications, a wall made of rubber and leather springs up out of a folded bag that you throw onto the ground. [/I] [B]Encounter ✦ Technology[/B] [B]Standard Action Area [/B]wall 8 within 10 [B]Effect:[/B] You create a wall that consists of contiguous squares. It can be up to 8 squares long and up to 4 squares high. The inflatable wall blocks line of sight and blocks objects and creatures attempting to pass through it. The wall lasts until destroyed. Attacks against the inflatable wall automatically hit and it has 1 hp. and a daily: [B]Experimental Drug[/B] Tinker Attack 1 [I]You aren't exactly sure what this chemical in your syringe does yet, but that's why you need test subjects.[/I] [B]Daily; Technology, Invention;[/B] [B]Standard Action Melee[/B] [B]Target:[/B] One creature [B]Attack:[/B] Intelligence vs. Reflex [B]Hit:[/B] 3d10 +Intelligence modifier damage. Roll a d6 to determine the attack's damage type and effect. [LIST=1] [*][B]Black Lily Extract:[/B] Necrotic damage, and the target is weakened (save ends). [*][B]Miracle Cure:[/B] Acid damage, and ongoing 5 acid damage (save ends). [*][B]Compound X:[/B] Poison damage, and the target is blinded (save ends). [*][B]Shimmerweed Solution:[/B] Radiant damage, and the target is dazed (save ends). [*][B]White Dragon Blood:[/B] Cold damage, and the target is immobilized (save ends). [*][B]Yaggol Brain Juice:[/B] Psychic damage, and the target takes a –2 penalty to AC (save ends). [/LIST] [B]Miss:[/B] 1d10 damage. Roll a d6 to determine the attack's damage type and effect, as above. The point is to maintain the gnomish wackiness, but to make them an effective party member rather than an annoying liability. The chaos sorcerer I think was a pretty good reformation of the wild mage, so I figured the mechanic could be used to show the unreliability of gnomish technology, but still make it an effective PC. So I guess my question would be to those who aren't fans of the tinker gnome, would this rehabilitate the gnome enough to make him fun or does the very idea of the tinker gnome turn you off? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon 372 - Design & Development: The Gnome, the Bad, and The Ugly
Top