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Dragon 372 - Design & Development: The Gnome, the Bad, and The Ugly
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<blockquote data-quote="Rechan" data-source="post: 4656213" data-attributes="member: 54846"><p>Unless of course you're playing in Eberron, where Orcs are the tree-hugging protectors of nature.</p><p></p><p>I invite you to <a href="http://www.enworld.org/forum/250020-problem-evil-forked-ampersand-wizards-worlds.html" target="_blank">this thread</a> where we are debating just that. </p><p>What is this "We" stuff? I don't think there's a committee that decides what alignment every race must be in everyone's game. I don't want anyone to have a say in how I treat my campaign setting.</p><p></p><p>I propose it comes down to: how alignment is handled in your game, how morals are handled in your game, and what alignment you assign to various things.</p><p></p><p>Sounds like Vikings to me.</p><p></p><p>They don't in <em>your</em> campaign. But in <em>mine</em>, orcs aren't evil, not by birth. And human barbarians/orc tribes thus have traded with eachother, including members of their own tribes, as peace offerings. Interbreeding and all that.</p><p></p><p><em>Savage</em> can mean a few different things. By your standards, Tarzan is a savage. But he's not evil. And, you take Tarzan, give him a haircut, take him to England, and he's still going to <em>want</em> to climb the buildings and swing from lamp posts. Tarzan is fully capable of thought - he IS a man - but he's more in touch with his instincts. His nature <em>is</em> to be wild. </p><p></p><p>And, the Human:Elf::Orc:human implication is easy to imagine. We have stories of women falling for the savage. Beauty and the Beast. Again, Tarzan. I don't imagine there's a whole lot of difference between Orcs and say, modern day Bikers, and women still fall for them. An Orc may very well not be relationship material, but it's one hell of a roll in the hay. I imagine they also have rather large tracks of land.</p><p></p><p>Rules for playing Drow aren't in the FRPG just to play evil characters.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4656213, member: 54846"] Unless of course you're playing in Eberron, where Orcs are the tree-hugging protectors of nature. I invite you to [URL="http://www.enworld.org/forum/250020-problem-evil-forked-ampersand-wizards-worlds.html"]this thread[/URL] where we are debating just that. What is this "We" stuff? I don't think there's a committee that decides what alignment every race must be in everyone's game. I don't want anyone to have a say in how I treat my campaign setting. I propose it comes down to: how alignment is handled in your game, how morals are handled in your game, and what alignment you assign to various things. Sounds like Vikings to me. They don't in [I]your[/I] campaign. But in [I]mine[/I], orcs aren't evil, not by birth. And human barbarians/orc tribes thus have traded with eachother, including members of their own tribes, as peace offerings. Interbreeding and all that. [I]Savage[/I] can mean a few different things. By your standards, Tarzan is a savage. But he's not evil. And, you take Tarzan, give him a haircut, take him to England, and he's still going to [I]want[/I] to climb the buildings and swing from lamp posts. Tarzan is fully capable of thought - he IS a man - but he's more in touch with his instincts. His nature [I]is[/I] to be wild. And, the Human:Elf::Orc:human implication is easy to imagine. We have stories of women falling for the savage. Beauty and the Beast. Again, Tarzan. I don't imagine there's a whole lot of difference between Orcs and say, modern day Bikers, and women still fall for them. An Orc may very well not be relationship material, but it's one hell of a roll in the hay. I imagine they also have rather large tracks of land. Rules for playing Drow aren't in the FRPG just to play evil characters. [/QUOTE]
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