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Dragon 374: Arcane Options - Character Concepts
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<blockquote data-quote="Nymrohd" data-source="post: 4740677" data-attributes="member: 59126"><p>As I said in the Rules forum, the main issue I see is that WotC sucks at game grammar. In fact I think most character built problems belong to three categories:</p><p>Bad player vs monster math that forces them to fix it (instead of changing the math to work)</p><p>Obviously overpowered effects (myriad stacking saving throw penalties, orb wizards and orb of ultimate imposition anyone?)</p><p>And the worst offender, bad game grammar! The game grammar of 4E reminds me of MtG and that is a good thing. The syntax for feats and powers should be specific so as to avoid confusion. And 4E largely has the tools to do this. Yet the designers ignore their own efforts to create this system by botching it with feats that are not specific enough. The implement/weapon exploits that are all over the system are ridiculous and could have been changed by making sure they reference implement and weapon powers in their descriptions. Those alone are like half the list of things that need to be errata'd.</p><p></p><p>Overall I am impressed by the designers creativity, especially with PHB2. I am convinced that 4E can introduce tons of new mechanics with each book giving each class good flavor. But it feels as if they are lazy or inattentive when they proofread their mechanics, which could work so much easier if they had better syntax. I don't want to see a 4.5 but honestly I might prefer it from a huge feat tax made to fix the math and houserules to clear up inconsistencies.</p><p></p><p>End rant.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4740677, member: 59126"] As I said in the Rules forum, the main issue I see is that WotC sucks at game grammar. In fact I think most character built problems belong to three categories: Bad player vs monster math that forces them to fix it (instead of changing the math to work) Obviously overpowered effects (myriad stacking saving throw penalties, orb wizards and orb of ultimate imposition anyone?) And the worst offender, bad game grammar! The game grammar of 4E reminds me of MtG and that is a good thing. The syntax for feats and powers should be specific so as to avoid confusion. And 4E largely has the tools to do this. Yet the designers ignore their own efforts to create this system by botching it with feats that are not specific enough. The implement/weapon exploits that are all over the system are ridiculous and could have been changed by making sure they reference implement and weapon powers in their descriptions. Those alone are like half the list of things that need to be errata'd. Overall I am impressed by the designers creativity, especially with PHB2. I am convinced that 4E can introduce tons of new mechanics with each book giving each class good flavor. But it feels as if they are lazy or inattentive when they proofread their mechanics, which could work so much easier if they had better syntax. I don't want to see a 4.5 but honestly I might prefer it from a huge feat tax made to fix the math and houserules to clear up inconsistencies. End rant. [/QUOTE]
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