Dragon 375 - Keepers of the Celestian Order


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We're getting lots of Far Realm-related flavor lately, and that makes me happy. Great source of adventure, wouldn't wanna live there.

The powers are pretty cool all around, too. Nice to finally see some new paladin powers, WotC! Wayfinder's Charge is equally effective and flavorful, with lots of opportunities for hijinks. My PCs have a charge-centric paladin in the party who would like this, I think.

That cleric spell, Tree of Creation, is just too cool! Targets Will, does damn good radiant damage, makes a zone that grants +2 to Will & resist 5 psychic, and dazed, dominated, and stunned allies in the zone can make saves at the start & end of their turns! Enemies in the zone when you sustain it take radiant damage and the zone recenters on you (can only sustain while in the zone)! Now that's a daily power.

I actually think the ranger got the least interesting powers. That's fine by me though, since rangers already kick major butt.
 
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It's like they are stealing my campaign bits of gold, and making them nuggets! I'm tempted to tell my players not to read this latest article, it is so close to my plans.
 

I read through this and was very inspired by the adventure arc. Its an epic story reminiscent of LotR world-saving genre, with an ever greater and more mysterious enemy. I love how the PCs can slowly unravel the whole story being part of the organizations that keep getting deeper and deeper. My favorite Dragon article to date. Keep up the good work.
 

The powers are pretty cool all around, too. Nice to finally see some new paladin powers, WotC! Wayfinder's Charge is equally effective and flavorful, with lots of opportunites for hijinks. My PCs have a charge-centric paladin in the party who would like this, I think.

I hadn't read wayfinder's charge when I noticed ooze incarnate, but that power is definitely one of the best in the article.
 

Cool article, I like the fluff a lot.

One error I caught: That level 7 Wizard power got marked as a daily by mistake.
 

It's weird that the article had no new abilities for druids and shamans and other primal characters since the fluff is all about allying with primal spirits to battle the far realm. Maybe they assume primal characters already have the requisite abilities?
 

ppaladin123 said:
It's weird that the article had no new abilities for druids and shamans and other primal characters since the fluff is all about allying with primal spirits to battle the far realm. Maybe they assume primal characters already have the requisite abilities?
The very first paragraph after the background story states this.
Keepers of the Celestian Order said:
This article presents an organization and campaign arc concept for your game to dovetail with the idea of the primal power source expressed in Player’s Handbook® 2. In addition, it provides several powers for the Player’s Handbook® classes that can help to give those PCs a thematic connection to the primal power source or the goals of the Celestian Order.
All in all a very good article and no tie-ins to Greyhawk at all.

Bel
 


I think I may try to work the campaign arc into my ongoing FR game, we're already based in the Moonshae Isles which I've filled with alot of primal goodness, the balance of npc classes and races are about 60% PHB 1 to 40% PHB 2.

Bel
 

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