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Dragon #382 - Class Acts: Invoker - God Fragments
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<blockquote data-quote="Mengu" data-source="post: 5028172" data-attributes="member: 65726"><p>Yeah, but even with two knobs, they managed to muck up some of them. The Raven Queen one gives you intimidate which is difficult skill to get good bang out of (unless you picked a suitable race toward using it like Kalashtar, or suitable background) for an invoker and not very useful untrained with a low stat, endure elements cold is super situational, and slow is the weakest and most situational condition, though it's not a complete waste if you are using it with something big like Fourfold Invocation of Doom (dazed and slowed targets can be pretty easy to avoid).</p><p></p><p>Compared to Corellon's benefit, where you get bonus to 2 easy to use skills that you already potentially get big bonuses to from stats, and you get a free teleport once per encounter that you can combine with things like Silent Malediction which would otherwise leave you dazed in front of the enemy line, I think they could have used those knobs a little better.</p><p></p><p></p><p></p><p>There is plenty of weapon based martial stuff. Maybe something armor/shield based could be more interesting. Or something more discipline based, I can certainly see that.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5028172, member: 65726"] Yeah, but even with two knobs, they managed to muck up some of them. The Raven Queen one gives you intimidate which is difficult skill to get good bang out of (unless you picked a suitable race toward using it like Kalashtar, or suitable background) for an invoker and not very useful untrained with a low stat, endure elements cold is super situational, and slow is the weakest and most situational condition, though it's not a complete waste if you are using it with something big like Fourfold Invocation of Doom (dazed and slowed targets can be pretty easy to avoid). Compared to Corellon's benefit, where you get bonus to 2 easy to use skills that you already potentially get big bonuses to from stats, and you get a free teleport once per encounter that you can combine with things like Silent Malediction which would otherwise leave you dazed in front of the enemy line, I think they could have used those knobs a little better. There is plenty of weapon based martial stuff. Maybe something armor/shield based could be more interesting. Or something more discipline based, I can certainly see that. [/QUOTE]
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Dragon #382 - Class Acts: Invoker - God Fragments
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