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Dragon 382 - Controllers: Breaking the utility power paradigm
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<blockquote data-quote="Starfox" data-source="post: 5016251" data-attributes="member: 2303"><p>What WAS said early on was that there should be different silos for combat and non-combat capabilities in the game. So that everyone has a combat role and a non-combat role, and lack of combat ability should not be balanced with superior non-combat ability and vice versa. Frankly, I think that failed as well. Examples:</p><p></p><p>Fighters: 3 trained skills and very few noncombat utilities, balanced by superb combat abilities.</p><p></p><p>Bards: Superior non-combat utility and versatility (many skills, non-trained skill bonus, multiclassing to get discount on new skills) balanced by poor combat abilities even for a leader.</p><p></p><p>Utility Powers: As there are selections of either combat or noncombat utility powers, we clearly have a competition between combat and noncombat silos here - you have to give up one to become better atthe other.</p><p></p><p>Feats: the main source of noncombat skills, but shares the silo with so many combat-related must-haves that few people ever choose them.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5016251, member: 2303"] What WAS said early on was that there should be different silos for combat and non-combat capabilities in the game. So that everyone has a combat role and a non-combat role, and lack of combat ability should not be balanced with superior non-combat ability and vice versa. Frankly, I think that failed as well. Examples: Fighters: 3 trained skills and very few noncombat utilities, balanced by superb combat abilities. Bards: Superior non-combat utility and versatility (many skills, non-trained skill bonus, multiclassing to get discount on new skills) balanced by poor combat abilities even for a leader. Utility Powers: As there are selections of either combat or noncombat utility powers, we clearly have a competition between combat and noncombat silos here - you have to give up one to become better atthe other. Feats: the main source of noncombat skills, but shares the silo with so many combat-related must-haves that few people ever choose them. [/QUOTE]
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