Mustrum_Ridcully
Legend
New Essentials article is up: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Swordmage Essentials)
I think it's very well written and makes sense to me. The tactical considerations described seem to work with my experiences with the class so far. (Limited as the are, I think we've seen them two or three times so far in play.)
I like how the article uses a specific combat scene and describes your decision-making process depending on the details. Of course, it could be done more thoroughly, but it should give solid advice to a player unfamiliar with the character class (and maybe with D&D 4 tactics in general).
In many ways, the swordmage is a study in contradictions. A lightly armored defender. A front-line fighter who teleports around the battlefield. A melee warrior who wields flashy arcane spells. These contradictions confuse those who don’t understand the way of the swordmage, often leading them to believe their bladewielding opponent weak or vulnerable. As defenders, swordmages stand between their allies and the monsters who seek to devour them. However, most swordmages have a strong secondary flavor either of striker if they favor mobility and high-damage attacks, or of controller if they rely on blasts, ranged attacks, and enemy lockdown effects. Now those can be augmented with six new feats, seven new spells, and plenty of advice on how to get the most from your swordmage character.
I think it's very well written and makes sense to me. The tactical considerations described seem to work with my experiences with the class so far. (Limited as the are, I think we've seen them two or three times so far in play.)
I like how the article uses a specific combat scene and describes your decision-making process depending on the details. Of course, it could be done more thoroughly, but it should give solid advice to a player unfamiliar with the character class (and maybe with D&D 4 tactics in general).