Dragon 390 - Templars of the Sorcerer-King

Shroomy

Adventurer
I didn't see a thread about this article, which is a shame, because its very cool. I thought it was going to be an expansion on the templar theme introduced in the DSCS, but its mostly about the new Sorcerer-King Pact, exploring the cultural and mechanical differences between the warlocks of the Seven Cities. I really enjoyed the Lesser and Greater pact mechanics, which are obviously an adaptation of the style mechanics from MP2. Good stuff, great article:

Dungeons & Dragons Roleplaying Game Official Home Page - Article (Templars of the Sorcerer-Kings)
 

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Gotta say, I loved this article. A lot of extra fluff to make your Sorcerer King Pact much more fitting in the game it was already designed for. I understand why this was left out of the book. It's not totally necessary, but it's extra awesome.
 


This is what I've sort of wanted to see for Warlocks in general - articles with one or two unique feats/powers for specific pacts, to make that pact fill more distinct. This one does it well, with some great flavor - and actually serves as a pretty good primer for those unfamiliar with Dark Sun as to the differences between the various realms of the Sorcerer-Kings!
 

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