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Dragon 397: Letters To The Editor Up
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5490507" data-attributes="member: 82106"><p>Yeah, this would be my preference. Not 'no new crunch at all' but very targeted crunch combined with some good fluff that would leverage existing content that really isn't being used much or just isn't very usable as-is.</p><p></p><p>DEFCON1's example of the Ruthless Ruffian is a perfect one. This is a build which is reasonably interesting in theory and could see some use, but which is simply mechanically inferior and not so big a departure from a Brutal Scoundrel that very many players will take a hit in performance just to use it. Yet it could probably be made quite effective with maybe a single feat. The build is viable, just sub-optimal and adding some small bit of crunch could bring it up to par and make all the existing content designed to work with it actually mean something. There are other builds like this too. The Swarm Druid is the other real poster child for this. A single feat could fix the AC scaling issue with this class and all of a sudden a whole chunk of 'dead' content becomes useful. It is adding crunch to the game but in a highly targeted way. </p><p></p><p>The rest of an article on one of these builds could provide ideas for cool character concepts using that build, point out other existing options that such a character could leverage, etc. I think a good 4 page article could be turned out on the RR or the SD builds as well as a number of other ones. </p><p></p><p>Or maybe these kinds of articles could approach it from the opposite end. You have a character concept, what are 3-4 ways you could implement it? What are the advantages and disadvantages and story reasons why you might want to use different ones.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5490507, member: 82106"] Yeah, this would be my preference. Not 'no new crunch at all' but very targeted crunch combined with some good fluff that would leverage existing content that really isn't being used much or just isn't very usable as-is. DEFCON1's example of the Ruthless Ruffian is a perfect one. This is a build which is reasonably interesting in theory and could see some use, but which is simply mechanically inferior and not so big a departure from a Brutal Scoundrel that very many players will take a hit in performance just to use it. Yet it could probably be made quite effective with maybe a single feat. The build is viable, just sub-optimal and adding some small bit of crunch could bring it up to par and make all the existing content designed to work with it actually mean something. There are other builds like this too. The Swarm Druid is the other real poster child for this. A single feat could fix the AC scaling issue with this class and all of a sudden a whole chunk of 'dead' content becomes useful. It is adding crunch to the game but in a highly targeted way. The rest of an article on one of these builds could provide ideas for cool character concepts using that build, point out other existing options that such a character could leverage, etc. I think a good 4 page article could be turned out on the RR or the SD builds as well as a number of other ones. Or maybe these kinds of articles could approach it from the opposite end. You have a character concept, what are 3-4 ways you could implement it? What are the advantages and disadvantages and story reasons why you might want to use different ones. [/QUOTE]
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