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<blockquote data-quote="davidnoal" data-source="post: 4607960" data-attributes="member: 62143"><p>The dragon was inside. While I allowed it to fly, I did not allow it hover out of reach. I thought this a fair compromise, since no party member has reach 2.</p><p></p><p>The PCs spread out after the dragon made it's first breath attack. This made it tough for me to hit more than 2 or 3 of them with any area attacks for the rest of the battle.</p><p></p><p>They got combat advantage on almost every round-- my rogue is very adept at getting his combat advantage, more on this later.</p><p></p><p>The rogue blinded and dazed the dragon on separate turns.</p><p></p><p>The rogue working with the fighter were able to pump 30+ damage into the dragon several times (almost every turn)... rarely missing. My rogue's player happens to be my son. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He created the rogue with my advice, min-maxing the hell outta it, although, he has made all the level advancement choices alone. The character can do up to 30 points of damage in a single round with an at will and combat advantage (his average damage is 21.5.) With Deft Strike he does 1d4+7 damage, plus the sneak damage of 2d8+3, and that with a bonus of 11 to hit. With blinding barrage or setup strike he can do another 4 on top of that.</p><p></p><p>The cleric used a daily utility (shield of faith) to grant +2 AC to everyone... and I rolled like utter crap for the dragon on nearly every attack. I was needing 12s and up to hit the PCs, and rarely did so. (This was the biggest problem, I simply rolled bad most of the time.) When the dragon did hit though, it did not do much damage. </p><p></p><p>No doubt I made a few tactical errors, though, none were bad enough blunders that they were singly responsible for the death of the beast. I will absolutely keep the next dragon they face quite a bit more mobile.</p></blockquote><p></p>
[QUOTE="davidnoal, post: 4607960, member: 62143"] The dragon was inside. While I allowed it to fly, I did not allow it hover out of reach. I thought this a fair compromise, since no party member has reach 2. The PCs spread out after the dragon made it's first breath attack. This made it tough for me to hit more than 2 or 3 of them with any area attacks for the rest of the battle. They got combat advantage on almost every round-- my rogue is very adept at getting his combat advantage, more on this later. The rogue blinded and dazed the dragon on separate turns. The rogue working with the fighter were able to pump 30+ damage into the dragon several times (almost every turn)... rarely missing. My rogue's player happens to be my son. :) He created the rogue with my advice, min-maxing the hell outta it, although, he has made all the level advancement choices alone. The character can do up to 30 points of damage in a single round with an at will and combat advantage (his average damage is 21.5.) With Deft Strike he does 1d4+7 damage, plus the sneak damage of 2d8+3, and that with a bonus of 11 to hit. With blinding barrage or setup strike he can do another 4 on top of that. The cleric used a daily utility (shield of faith) to grant +2 AC to everyone... and I rolled like utter crap for the dragon on nearly every attack. I was needing 12s and up to hit the PCs, and rarely did so. (This was the biggest problem, I simply rolled bad most of the time.) When the dragon did hit though, it did not do much damage. No doubt I made a few tactical errors, though, none were bad enough blunders that they were singly responsible for the death of the beast. I will absolutely keep the next dragon they face quite a bit more mobile. [/QUOTE]
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