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<blockquote data-quote="Gulla" data-source="post: 5491477" data-attributes="member: 4272"><p>After some hours I am switching fast between "OOOOH! Shiny!" bliss and "I Want My Numbers Back!" irritation. Dragon Age 2 so far seem to me to take a very long step in the same direction Mass Effect 2 did. Away from Baldur's Gate and the other turn based, detail oriented, tactically challenging games I love. It still seems to be a good game but to me the feeling is more like Morrowind/Fallout 3/Gothic and no longer gives the Baldur's Gate/Icewind Dale feeling.</p><p></p><p>You can still pause, but it doesn't seem like I can queue actions, which means I spend much more time in pause mode than in DA1.</p><p>There is an inventory, but it seems to be very close to ME2's "when you get better you get more pluses and maybe a new look". So far there have been very little choice that is not obvious. I like to chose between options like "even more attack power by sacrificing defence", "be mediocre in everything" and "lots of protection, but not much damage". This is often and traditionally done with inventory management and equipment. Actually so far it seems that the Facebook game does this much better.</p><p></p><p>There is very little customisation of the PC and even less for the NPC (since they don't have full equipment management). With no skills (all is derivatives of the stats and specifically bound to class) it is very simple, but with little flexibility. There is a feat system, which is good for customising, but I feel it is very little.</p><p></p><p>The story so far is nice, but I have only booked 4-5 hours so far. But I will play on to get more story. What I have seen of the NPCs so far seems interesting. I want to know them more.</p><p></p><p>The conversation system is like in ME2. I'm ambivalent to it, but it works. I prefer to see exactly what I'm going to say and like having skills and stats influencing which answers you have. And I really dislike having voice acting on the main character. He is supposed to be mi avatar in the game (or "me" more often) and I have never experienced any voice acting getting even close to my wish.</p><p></p><p>So to sum up: </p><ul> <li data-xf-list-type="ul">It looks pretty</li> <li data-xf-list-type="ul">It doesn't feel anything like Baldur's Gate/Torment/Icewind Dale any more</li> <li data-xf-list-type="ul">I don't really like the combat, but turning down difficulty makes it shorter and since it's not my favourite type of combat that is good.</li> <li data-xf-list-type="ul">Voice acting of Hawke is bad (since I don't like it, not because it is bad craftsmanship)</li> </ul><p></p><p>I have just finished Drakensang: River of Time before starting on DA2, and I think that game much better captures the BG/IWD/Torment feeling with full control of the party, detailed skills and inventories and stoppable turn based combat, than DA2 does.</p><p></p><p>So I'll have to drop my hopes of a new BG2 and play DA2 like what it is: An action oriented RPG with (so far) interesting NPCs and story. A pity, though, since Witcher 2, Skyrim and ME3 were the RPGs of that type I was hoping for this year. I hoped DA2 would be different.</p></blockquote><p></p>
[QUOTE="Gulla, post: 5491477, member: 4272"] After some hours I am switching fast between "OOOOH! Shiny!" bliss and "I Want My Numbers Back!" irritation. Dragon Age 2 so far seem to me to take a very long step in the same direction Mass Effect 2 did. Away from Baldur's Gate and the other turn based, detail oriented, tactically challenging games I love. It still seems to be a good game but to me the feeling is more like Morrowind/Fallout 3/Gothic and no longer gives the Baldur's Gate/Icewind Dale feeling. You can still pause, but it doesn't seem like I can queue actions, which means I spend much more time in pause mode than in DA1. There is an inventory, but it seems to be very close to ME2's "when you get better you get more pluses and maybe a new look". So far there have been very little choice that is not obvious. I like to chose between options like "even more attack power by sacrificing defence", "be mediocre in everything" and "lots of protection, but not much damage". This is often and traditionally done with inventory management and equipment. Actually so far it seems that the Facebook game does this much better. There is very little customisation of the PC and even less for the NPC (since they don't have full equipment management). With no skills (all is derivatives of the stats and specifically bound to class) it is very simple, but with little flexibility. There is a feat system, which is good for customising, but I feel it is very little. The story so far is nice, but I have only booked 4-5 hours so far. But I will play on to get more story. What I have seen of the NPCs so far seems interesting. I want to know them more. The conversation system is like in ME2. I'm ambivalent to it, but it works. I prefer to see exactly what I'm going to say and like having skills and stats influencing which answers you have. And I really dislike having voice acting on the main character. He is supposed to be mi avatar in the game (or "me" more often) and I have never experienced any voice acting getting even close to my wish. So to sum up: [LIST] [*]It looks pretty [*]It doesn't feel anything like Baldur's Gate/Torment/Icewind Dale any more [*]I don't really like the combat, but turning down difficulty makes it shorter and since it's not my favourite type of combat that is good. [*]Voice acting of Hawke is bad (since I don't like it, not because it is bad craftsmanship) [/LIST] I have just finished Drakensang: River of Time before starting on DA2, and I think that game much better captures the BG/IWD/Torment feeling with full control of the party, detailed skills and inventories and stoppable turn based combat, than DA2 does. So I'll have to drop my hopes of a new BG2 and play DA2 like what it is: An action oriented RPG with (so far) interesting NPCs and story. A pity, though, since Witcher 2, Skyrim and ME3 were the RPGs of that type I was hoping for this year. I hoped DA2 would be different. [/QUOTE]
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