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<blockquote data-quote="JustKim" data-source="post: 5493438" data-attributes="member: 5478"><p>Last year my partner got into DA:O and played the game to completion. That was a big deal because she doesn't play video games, doesn't have that coordination and way of thinking that they require. Dragon Age was easy enough for her to complete just by casually pressing buttons and listening to a story. Needless to say, DA2 was highly anticipated.</p><p></p><p>I was conflicted about DA2 because I knew that it was going to be harder. It's more action-oriented and demanding. Worse, the autoattack feature is not yet patched into our platform and so it demands relentless button-pressing and switching around. But now she's invested in the story, and so far she's stuck with it. This could lead to great things. It could lead to an interest in tabletop RPGs. I would very much like it if it did.</p><p></p><p>Oh, the game itself is pretty fun too. I like the characters of Merrill and Varric, and I stabbed a dragon in the butt for 900 damage.</p><p></p><p>For people concerned that DA2 is not tactical enough, raise the difficulty. The amount of micromanagement you do is directly proportional to the difficulty. At higher settings you must cycle through your party in veritable turn-based mode and command them with exacting precision, or you will die.</p></blockquote><p></p>
[QUOTE="JustKim, post: 5493438, member: 5478"] Last year my partner got into DA:O and played the game to completion. That was a big deal because she doesn't play video games, doesn't have that coordination and way of thinking that they require. Dragon Age was easy enough for her to complete just by casually pressing buttons and listening to a story. Needless to say, DA2 was highly anticipated. I was conflicted about DA2 because I knew that it was going to be harder. It's more action-oriented and demanding. Worse, the autoattack feature is not yet patched into our platform and so it demands relentless button-pressing and switching around. But now she's invested in the story, and so far she's stuck with it. This could lead to great things. It could lead to an interest in tabletop RPGs. I would very much like it if it did. Oh, the game itself is pretty fun too. I like the characters of Merrill and Varric, and I stabbed a dragon in the butt for 900 damage. For people concerned that DA2 is not tactical enough, raise the difficulty. The amount of micromanagement you do is directly proportional to the difficulty. At higher settings you must cycle through your party in veritable turn-based mode and command them with exacting precision, or you will die. [/QUOTE]
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