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<blockquote data-quote="Quickleaf" data-source="post: 5498965" data-attributes="member: 20323"><p>Totally agree. I get that the story's theme is not about where you come from but what you move toward, but there just wasn't enough context for me. It took me a longer time to get invested in the character and then wham! The sibling got killed. If there was some overarching mission to tie it altogether that would keep me invested despite all the loss, but with the "wandering through the years" thing it just feels hollow. My interest is lost.</p><p></p><p></p><p>There are 2 features I'm sure are tuning jokes among DA players by now: </p><p></p><p>First, every cavern side quest just happens to use the same cavern.</p><p></p><p>Second, every mage and her mother is possessed by demons.</p><p></p><p>Mechanically, the new ability trees are good, and I like the way different abilities interact (frozen/stunned/etc. enemies take extra damage) and the fact that there are usually improved versions of each power. The companion interaction system is better than the sometimes silly gift-giving in Origins, and the mass effect dialogue wheel is an improvement as well. The dwarf narrating your tale is an interesting touch but I haven't gotten far into that yet.</p><p></p><p></p><p>I think it's the story which is weakest - there's no driving quest, just this vague "protect the family" (never mind the mounting death toll) and "rise to power". It doesn't need to be earth-shattering but give me something to go on! My sense is the game will improve as plot threads come together, but right now it's a little boring for me.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5498965, member: 20323"] Totally agree. I get that the story's theme is not about where you come from but what you move toward, but there just wasn't enough context for me. It took me a longer time to get invested in the character and then wham! The sibling got killed. If there was some overarching mission to tie it altogether that would keep me invested despite all the loss, but with the "wandering through the years" thing it just feels hollow. My interest is lost. There are 2 features I'm sure are tuning jokes among DA players by now: First, every cavern side quest just happens to use the same cavern. Second, every mage and her mother is possessed by demons. Mechanically, the new ability trees are good, and I like the way different abilities interact (frozen/stunned/etc. enemies take extra damage) and the fact that there are usually improved versions of each power. The companion interaction system is better than the sometimes silly gift-giving in Origins, and the mass effect dialogue wheel is an improvement as well. The dwarf narrating your tale is an interesting touch but I haven't gotten far into that yet. I think it's the story which is weakest - there's no driving quest, just this vague "protect the family" (never mind the mounting death toll) and "rise to power". It doesn't need to be earth-shattering but give me something to go on! My sense is the game will improve as plot threads come together, but right now it's a little boring for me. [/QUOTE]
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