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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5500985" data-attributes="member: 5868"><p>Just picked it up and started playing this yesterday. I like it, but I don't think it is as good as DA:O (I'm on the 360 version, sice my computer couldn't handle DA:O).</p><p></p><p>Pluses:</p><p>- Combat sped up, and a bit more mobile</p><p>- Ability trees make more sense</p><p>- Simplified inventory management (no longer carrying around a bunch of stuff that I don't know whether it's useful or not)</p><p>- NPC interaction scale with friendship/rivalry</p><p>- Radial interaction menu with the "types" of responses</p><p></p><p>Minuses:</p><p>- Inventory over-simplified; I'd like a few more stats, plus the ability to completely manipulate the party members' kit.</p><p>- Map reuse. Why do I see the same cave over and over?</p><p>- Not enough wilderness adventuring (at least so far). The whole world seems to be a city, a mountain, and a beach.</p><p>- I'm not sure what the overarching story is. This seems to be trying to be a compromise between a big sandbox like Oblivion and a more focused linear story-driven quest. I thought DA:O got the balance right between the two; this one lacks story but isn't sandboxy enough.</p><p>- Does the main PC have to be a rogue? I can't get most of the chests I come across open with Varric.</p><p>- It borked up my save import from DA:O and refers to the wrong ending ... I'm not sure if that changes how the game plays.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5500985, member: 5868"] Just picked it up and started playing this yesterday. I like it, but I don't think it is as good as DA:O (I'm on the 360 version, sice my computer couldn't handle DA:O). Pluses: - Combat sped up, and a bit more mobile - Ability trees make more sense - Simplified inventory management (no longer carrying around a bunch of stuff that I don't know whether it's useful or not) - NPC interaction scale with friendship/rivalry - Radial interaction menu with the "types" of responses Minuses: - Inventory over-simplified; I'd like a few more stats, plus the ability to completely manipulate the party members' kit. - Map reuse. Why do I see the same cave over and over? - Not enough wilderness adventuring (at least so far). The whole world seems to be a city, a mountain, and a beach. - I'm not sure what the overarching story is. This seems to be trying to be a compromise between a big sandbox like Oblivion and a more focused linear story-driven quest. I thought DA:O got the balance right between the two; this one lacks story but isn't sandboxy enough. - Does the main PC have to be a rogue? I can't get most of the chests I come across open with Varric. - It borked up my save import from DA:O and refers to the wrong ending ... I'm not sure if that changes how the game plays. [/QUOTE]
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