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Dragon Age 4 - now The Veilguard
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<blockquote data-quote="Ruin Explorer" data-source="post: 9376246" data-attributes="member: 18"><p>All three DA games - DAO, DA2, and DAI were essentially made by exactly the same people.</p><p></p><p>The main project director was Mark Darrah.</p><p></p><p>The lead game designer was Mike Laidlaw.</p><p></p><p>The lead writer was David Gaider (who was responsible for the vast majority of Dragon Age lore concept, albeit not specifics).</p><p></p><p>All three games. So you can say that the tone changed (I don't think it did much, actually - the visual design did), but even if it did, it's because the same people wanted it to.</p><p></p><p>As for "who is left", well, as I've pointed out, it's an immaterial question. It's a weird fantasy little gamers have that the same people = the same quality/style. No matter how often it's disproven, people believe it. You've just accidentally pointed out how much of a fallacy that it is. Whilst I don't think the tone is different, the gameplay is, and even the visual design is (despite the second two having the same art director). And the real answer is we don't know anyway - we won't even be able to compare credits until DAV comes out. But for those three specifically, they all left after Anthem:</p><p></p><p>Mark Darrah is "self-employed" as a consultant (which usually means "I got enough money to avoid a regular job but I don't want to retire yet").</p><p></p><p>Mike Laidlaw is leading Yellow Brick Games, who are making a <a href="https://www.eternalstrandsgame.com/" target="_blank">fantasy action game</a> (not an RPG according to them, note) which to me screams "7/10" in its dated art design and ambitious but messy-looking gameplay, but we shall see.</p><p></p><p>David Gaider started a small studio in Australia and created an <a href="https://store.steampowered.com/app/1920780/Stray_Gods_The_Roleplaying_Musical/" target="_blank">adventure-musical game</a>, which was definitely daring and clever, but also not particularly well-reviewed (74% Metacritic) nor seemingly selling all that well.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9376246, member: 18"] All three DA games - DAO, DA2, and DAI were essentially made by exactly the same people. The main project director was Mark Darrah. The lead game designer was Mike Laidlaw. The lead writer was David Gaider (who was responsible for the vast majority of Dragon Age lore concept, albeit not specifics). All three games. So you can say that the tone changed (I don't think it did much, actually - the visual design did), but even if it did, it's because the same people wanted it to. As for "who is left", well, as I've pointed out, it's an immaterial question. It's a weird fantasy little gamers have that the same people = the same quality/style. No matter how often it's disproven, people believe it. You've just accidentally pointed out how much of a fallacy that it is. Whilst I don't think the tone is different, the gameplay is, and even the visual design is (despite the second two having the same art director). And the real answer is we don't know anyway - we won't even be able to compare credits until DAV comes out. But for those three specifically, they all left after Anthem: Mark Darrah is "self-employed" as a consultant (which usually means "I got enough money to avoid a regular job but I don't want to retire yet"). Mike Laidlaw is leading Yellow Brick Games, who are making a [URL='https://www.eternalstrandsgame.com/']fantasy action game[/URL] (not an RPG according to them, note) which to me screams "7/10" in its dated art design and ambitious but messy-looking gameplay, but we shall see. David Gaider started a small studio in Australia and created an [URL='https://store.steampowered.com/app/1920780/Stray_Gods_The_Roleplaying_Musical/']adventure-musical game[/URL], which was definitely daring and clever, but also not particularly well-reviewed (74% Metacritic) nor seemingly selling all that well. [/QUOTE]
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