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Dragon Age 4 - now The Veilguard
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<blockquote data-quote="Ruin Explorer" data-source="post: 9377060" data-attributes="member: 18"><p>I mean, that's not really disagreeing lol, that's just stating an opinion that is kind of counter-factual.</p><p></p><p>The "99% of interesting NPCs" is just obviously not true. The idea that the shopkeepers in DAO were the only interesting NPCs is truly wild and out there.</p><p></p><p>The elf racism stuff was specific certain regions and origins, and obviously isn't going to be a major deal everywhere, and especially when the player can't even play an elf as (per DA2).</p><p></p><p>"Finishing moves" were an extremely minor and forgettable visual flourish which had no real mechanics attached (indeed the minor mechanics which were supposed to be attached <em>literally didn't work!</em>). You might as well complain that in DA2/DAI when you got covered in blood you no longer had blood <em>on your teeth</em>!</p><p></p><p>Rogues could do more is just a lie - it's not a reasonable opinion or position - it's simply not true. Rogues are, in DAO, by far the weakest class, it's not even close. In DA2 and DAI Rogues are drastically more capable and dangerous.</p><p></p><p>"Items gone" is vague nonsense and has absolutely nothing to do with the tone.</p><p></p><p>Your position was that the tone changed - it didn't - and it's weird that you've gone with random-ass mechanics changes instead of actual tonal ones, because it doesn't support your argument.</p><p></p><p>The biggest mechanical change from DAO to DA2/DAI is one you didn't mention - Mages - in DAO, Mages are ludicrously, joke levels of overpowered. It's not even hard to solo the entire game as a Mage, and if you have 2 or more Mages in the party, the game is an absolute push-over, even on higher difficulty settings. Rogues and Warriors are jokes compared to them in DAO. Some people like that, but it made the game feel absolutely terrible if you didn't pick Mage (esp. if you'd played a Mage), so probably should have forced a Mage PC if they wanted to stick with it being OP. DA2 and DAI didn't go that way - instead Warrior and Rogue are brought up to be as dangerous and effective as Mages (by and large) in actual gameplay. I never heard anyone, not a single person, claim "Rogues could do more in DAO", because they couldn't.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9377060, member: 18"] I mean, that's not really disagreeing lol, that's just stating an opinion that is kind of counter-factual. The "99% of interesting NPCs" is just obviously not true. The idea that the shopkeepers in DAO were the only interesting NPCs is truly wild and out there. The elf racism stuff was specific certain regions and origins, and obviously isn't going to be a major deal everywhere, and especially when the player can't even play an elf as (per DA2). "Finishing moves" were an extremely minor and forgettable visual flourish which had no real mechanics attached (indeed the minor mechanics which were supposed to be attached [I]literally didn't work![/I]). You might as well complain that in DA2/DAI when you got covered in blood you no longer had blood [I]on your teeth[/I]! Rogues could do more is just a lie - it's not a reasonable opinion or position - it's simply not true. Rogues are, in DAO, by far the weakest class, it's not even close. In DA2 and DAI Rogues are drastically more capable and dangerous. "Items gone" is vague nonsense and has absolutely nothing to do with the tone. Your position was that the tone changed - it didn't - and it's weird that you've gone with random-ass mechanics changes instead of actual tonal ones, because it doesn't support your argument. The biggest mechanical change from DAO to DA2/DAI is one you didn't mention - Mages - in DAO, Mages are ludicrously, joke levels of overpowered. It's not even hard to solo the entire game as a Mage, and if you have 2 or more Mages in the party, the game is an absolute push-over, even on higher difficulty settings. Rogues and Warriors are jokes compared to them in DAO. Some people like that, but it made the game feel absolutely terrible if you didn't pick Mage (esp. if you'd played a Mage), so probably should have forced a Mage PC if they wanted to stick with it being OP. DA2 and DAI didn't go that way - instead Warrior and Rogue are brought up to be as dangerous and effective as Mages (by and large) in actual gameplay. I never heard anyone, not a single person, claim "Rogues could do more in DAO", because they couldn't. [/QUOTE]
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