Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Dragon Age 4 - now The Veilguard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9533977" data-attributes="member: 7044099"><p>Can you tell me what meaningful choices/player agency was rife in Bioware/DA games in the past? I remember there pretty much always being an a) or b) choice (if that), or an "prick" / "less of a prick."</p><p></p><p>Anyway, I loved DA:V once I got past the frankly painful starting couple bits (it really picks up once you get the full party). The combat is ME:A but with fantasy action primary stuff instead of shooting, it was nice and fun and smooth all the way through for me even if it gets pretty straightforward for a warrior (for comparison, I despise every bit of tactical combat Larian has ever done and don't care for their games at all because I find them tedious). Most of the times I ran into issues were not swapping builds around to take advantage of boss weaknesses (I wish yo could save builds), or the Red Zones of Doom getting lost in all the effects. Ability combos are fun to pull off, and a big part of effective combat.</p><p></p><p>The story (and yes, this is a game that is Telling you a Story about <s>Friendship </s>Heroism that IMO feels like they were trying to tap pretty directly into the zeitgeist of CR style D&D play) has some pretty darn good notes, gorgeous vistas, and takes a really firm stand that intentions don't excuse evil & those who prop up evil deserve to get punched in the freaking face. Party interactions are probably teh most detailed I've seen from Bioware. Every companion has comments on every other one after they go through a significant companion quest line event, I know I barely scratched the surface of that. They figured out how to have companions go "so anyway where was I" if an exchange is interrupted by a combat encounter or such, and circle back to it (most of the time pretty smoothly!). There's always an impression that the companions are in fact adults doing crap when you're off doing something else; little notes hung up around the camp area, dialogues that allude to dinner dates/forest expeditions/breakfasts/etc.</p><p></p><p>I will say the weirdest thing to get used to for me was the fact that your PC is a snarky jokester pretty much all the way through (they do get called out on it occasionally). Some genuinely funny stuff in there that never felt cruel or mean to the party members though. I absolutely <em>lost </em>it at some of the dialogue (oh Taash, you Tumblr denizen you).</p><p></p><p>If you're the sort who needs your PC to be able to act like an prick (ME)/be a cartoon villain (BGII) to feel like the "narrative has depth" you're not going to like this; but it feels like it was pretty targeted towards the crowd that wants AAA game narratives to take a stance on sometimes evil is evil and we should work together for a better world.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9533977, member: 7044099"] Can you tell me what meaningful choices/player agency was rife in Bioware/DA games in the past? I remember there pretty much always being an a) or b) choice (if that), or an "prick" / "less of a prick." Anyway, I loved DA:V once I got past the frankly painful starting couple bits (it really picks up once you get the full party). The combat is ME:A but with fantasy action primary stuff instead of shooting, it was nice and fun and smooth all the way through for me even if it gets pretty straightforward for a warrior (for comparison, I despise every bit of tactical combat Larian has ever done and don't care for their games at all because I find them tedious). Most of the times I ran into issues were not swapping builds around to take advantage of boss weaknesses (I wish yo could save builds), or the Red Zones of Doom getting lost in all the effects. Ability combos are fun to pull off, and a big part of effective combat. The story (and yes, this is a game that is Telling you a Story about [S]Friendship [/S]Heroism that IMO feels like they were trying to tap pretty directly into the zeitgeist of CR style D&D play) has some pretty darn good notes, gorgeous vistas, and takes a really firm stand that intentions don't excuse evil & those who prop up evil deserve to get punched in the freaking face. Party interactions are probably teh most detailed I've seen from Bioware. Every companion has comments on every other one after they go through a significant companion quest line event, I know I barely scratched the surface of that. They figured out how to have companions go "so anyway where was I" if an exchange is interrupted by a combat encounter or such, and circle back to it (most of the time pretty smoothly!). There's always an impression that the companions are in fact adults doing crap when you're off doing something else; little notes hung up around the camp area, dialogues that allude to dinner dates/forest expeditions/breakfasts/etc. I will say the weirdest thing to get used to for me was the fact that your PC is a snarky jokester pretty much all the way through (they do get called out on it occasionally). Some genuinely funny stuff in there that never felt cruel or mean to the party members though. I absolutely [I]lost [/I]it at some of the dialogue (oh Taash, you Tumblr denizen you). If you're the sort who needs your PC to be able to act like an prick (ME)/be a cartoon villain (BGII) to feel like the "narrative has depth" you're not going to like this; but it feels like it was pretty targeted towards the crowd that wants AAA game narratives to take a stance on sometimes evil is evil and we should work together for a better world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Dragon Age 4 - now The Veilguard
Top