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<blockquote data-quote="Blue" data-source="post: 8212100" data-attributes="member: 20564"><p>In order to have a preference, I need to have a goal.</p><p></p><p>For homebrew (so not taking up pages in the Monster Manual) would be as much granularity as possible so I always have the right kind of dragon around the right Challenge. It has nothing at all to do with any other aestetics.</p><p></p><p>For official I want a dragon age that each tier I can have a solo threat and a mated pair/family threat. And young stages that I can have threatened in a plot or a brood of them attacking. Without using up too many pages that could be for other creatures. The MM names are fine, but I feel the lowest tier are a bit too weak.</p><p></p><p>In one of the campaigns I run, the party has sort of adopted three brass dragon wyrmlings that had been prevented aging as an unintended consequence the (long dead) mother made to protect them several hundred years ago. They are now "catching up" aging, and I'm tweaking them every time there extensive downtime or travel towards Young. But this is a special case where no reasonable amount of granularity would be helpful.</p></blockquote><p></p>
[QUOTE="Blue, post: 8212100, member: 20564"] In order to have a preference, I need to have a goal. For homebrew (so not taking up pages in the Monster Manual) would be as much granularity as possible so I always have the right kind of dragon around the right Challenge. It has nothing at all to do with any other aestetics. For official I want a dragon age that each tier I can have a solo threat and a mated pair/family threat. And young stages that I can have threatened in a plot or a brood of them attacking. Without using up too many pages that could be for other creatures. The MM names are fine, but I feel the lowest tier are a bit too weak. In one of the campaigns I run, the party has sort of adopted three brass dragon wyrmlings that had been prevented aging as an unintended consequence the (long dead) mother made to protect them several hundred years ago. They are now "catching up" aging, and I'm tweaking them every time there extensive downtime or travel towards Young. But this is a special case where no reasonable amount of granularity would be helpful. [/QUOTE]
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