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<blockquote data-quote="Steel_Wind" data-source="post: 4995276" data-attributes="member: 20741"><p>In terms of dialog, the one thing I would have much preferred to have seen in DA:O would have been the <em>Mass Effect</em> dialog system. The Mass Effect radial system has you pointing your PC's response in one direction using a few words, and the game cinematically shows you the results of that dialog choice by depicting your PC speaking very different words in more complete sentences -- and then shows the interaction of the PC with the NPCs response to your own words. It's a genuinely very cool and innovative convo system in a CRPG and one of BioWare's most important contribution and innovations to the entire RPG genre.</p><p></p><p>I can only guess that the larger number of possibilities for main PC characters, longer game length, and the increased burden all of that would have had on voice acting requirements persuaded BioWare to not implement that convo system in DA:O. It may also well be that the game dialog would have had to be completely rewritten - and they didn't want to have to do that. Not sure.</p><p></p><p>Whatever the case, I though that aspect of <em>Mass Effect</em> was very well done (I was not otherwise much of a fan of ME, either on 360 or PC) and would have preferred to see the same approach to have been used in <em>Dragon Age.</em></p><p></p><p>Don't get me wrong - its absence was not a surprise to me. The devs at BioWare had been clear that DA:O was not using the <em>Mass Effect </em>conversation system. That doesn't mean that the game would not have benefitted from it though. I think it certainly would have.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 4995276, member: 20741"] In terms of dialog, the one thing I would have much preferred to have seen in DA:O would have been the [I]Mass Effect[/I] dialog system. The Mass Effect radial system has you pointing your PC's response in one direction using a few words, and the game cinematically shows you the results of that dialog choice by depicting your PC speaking very different words in more complete sentences -- and then shows the interaction of the PC with the NPCs response to your own words. It's a genuinely very cool and innovative convo system in a CRPG and one of BioWare's most important contribution and innovations to the entire RPG genre. I can only guess that the larger number of possibilities for main PC characters, longer game length, and the increased burden all of that would have had on voice acting requirements persuaded BioWare to not implement that convo system in DA:O. It may also well be that the game dialog would have had to be completely rewritten - and they didn't want to have to do that. Not sure. Whatever the case, I though that aspect of [I]Mass Effect[/I] was very well done (I was not otherwise much of a fan of ME, either on 360 or PC) and would have preferred to see the same approach to have been used in [I]Dragon Age.[/I] Don't get me wrong - its absence was not a surprise to me. The devs at BioWare had been clear that DA:O was not using the [I]Mass Effect [/I]conversation system. That doesn't mean that the game would not have benefitted from it though. I think it certainly would have. [/QUOTE]
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