Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Dragon Age: Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LightPhoenix" data-source="post: 5001562" data-attributes="member: 115"><p>It sounds like they're on Hold. Under the portraits, there is a small circle with either a hand (Hold) or a running man (Tactics). Having your characters on hold prevents them from using tactics, generally.</p><p></p><p></p><p></p><p>There's one in Warden's Keep (DLC) but I agree it should have been in the camp in the first place. There's a mod by one of the developers (Brian Chung, I think) that puts one there.</p><p></p><p></p><p></p><p>These I agree with. Bioware has a bad habit of doing this. I wouldn't mind so much if it was something like one of the "bosses." I wouldn't mind it if there was character specific dialogues and those characters were in my party (for example, the end of Orzammar). However, it seems like often there are too many times where they do it and shouldn't. Furthermore, if I have a character with Survival, I shouldn't be getting ambushed <em>ever</em>. That's why I put points into that skill.</p><p></p><p>That said, I haven't run into <em>too</em> many tactical problems with it. Generally I take my mage and Leliana and move them back before they take any actions, while Alistair and Oghren run in screaming. That prevents the others from taking too many hits. Once in a while it's ridiculous though, especially when you're fighting a lot of mages.</p><p></p><p>My big "encounter" related pet-peeve is how difficulty is often established by swarming the party with enemies. It makes tactical positioning of my warriors damn near impossible when eight guys are on them. In fact, that's how I started to learn to micromanage them; it's still not 100%, but a well placed Two-Handed Sweep can do wonders. Still, I think that Bioware's encounter design is fairly lacking. I can't help but compare it to 4E encounter design, where there's a lot of synergy between enemies, a lot of interesting tactics and abilities enemies have access to, and overall less strong enemies and more minions. All in my opinion, of course.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5001562, member: 115"] It sounds like they're on Hold. Under the portraits, there is a small circle with either a hand (Hold) or a running man (Tactics). Having your characters on hold prevents them from using tactics, generally. There's one in Warden's Keep (DLC) but I agree it should have been in the camp in the first place. There's a mod by one of the developers (Brian Chung, I think) that puts one there. These I agree with. Bioware has a bad habit of doing this. I wouldn't mind so much if it was something like one of the "bosses." I wouldn't mind it if there was character specific dialogues and those characters were in my party (for example, the end of Orzammar). However, it seems like often there are too many times where they do it and shouldn't. Furthermore, if I have a character with Survival, I shouldn't be getting ambushed [I]ever[/I]. That's why I put points into that skill. That said, I haven't run into [I]too[/I] many tactical problems with it. Generally I take my mage and Leliana and move them back before they take any actions, while Alistair and Oghren run in screaming. That prevents the others from taking too many hits. Once in a while it's ridiculous though, especially when you're fighting a lot of mages. My big "encounter" related pet-peeve is how difficulty is often established by swarming the party with enemies. It makes tactical positioning of my warriors damn near impossible when eight guys are on them. In fact, that's how I started to learn to micromanage them; it's still not 100%, but a well placed Two-Handed Sweep can do wonders. Still, I think that Bioware's encounter design is fairly lacking. I can't help but compare it to 4E encounter design, where there's a lot of synergy between enemies, a lot of interesting tactics and abilities enemies have access to, and overall less strong enemies and more minions. All in my opinion, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Dragon Age: Origins
Top