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<blockquote data-quote="JohnRTroy" data-source="post: 5001889" data-attributes="member: 2732"><p>Regarding normal items--for weapons and armor, pay close attention to the tiers listed. There are 7 tiers. The higher the tier the better suited it is--better armor, better damage, more enchantment slots, etc. Once you have the minimum attributes needed for it, feel free to sell off your old stuff. I'd save "named weapons" though at least until the pros and cons are figured out. Some "regular weapons" are better than a few named weapons when the pros and cons are figured out, although it depends on anything else the weapons do. </p><p></p><p>I learned this the hard way when I found my warriors a little ineffective until I switched gears. It's hard getting out of the D&D mentality and paying attention to the metal/wood of the weapons used. I figured this out 2/3rds thru the game.</p><p></p><p>Gifts you'll have to experiment with. Hints can be found in the codex entry for the character, provided you talked to them enough and figured out what they like. I strongly suggest taking time and reading a codex entry when it appears in your bar. Put it this way, for most gifts, if you get a +1 or +2, it's nice but not their preference.</p><p></p><p></p><p></p><p>That's the only drawback IMO (and a minor one). I mean, this engine is great--I love the camera effects you get when in the Fade, when you're dreaming, and all the angles and things that can be done (such as Field of Vision where you blur the background scenes, or seeing the characters through a demons infravision-like eyes). There's virtually no scenes pre-rendered as Bink video like some games do, it's all in-game like Half-Life. Some people are saying it's not the best, but I think its the best so far for an RPG. I really only see the uncanny valley when there is a love scene that's more than kissing. Maybe they should have blurred the entire FOV for that--or do a long shot in camp farther away. It's odd because for me the romance aspect is one of the fun things--playing as my character and interacting with other's stories is just like reading a novel or being in the Peter Jackson LoTR movies.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 5001889, member: 2732"] Regarding normal items--for weapons and armor, pay close attention to the tiers listed. There are 7 tiers. The higher the tier the better suited it is--better armor, better damage, more enchantment slots, etc. Once you have the minimum attributes needed for it, feel free to sell off your old stuff. I'd save "named weapons" though at least until the pros and cons are figured out. Some "regular weapons" are better than a few named weapons when the pros and cons are figured out, although it depends on anything else the weapons do. I learned this the hard way when I found my warriors a little ineffective until I switched gears. It's hard getting out of the D&D mentality and paying attention to the metal/wood of the weapons used. I figured this out 2/3rds thru the game. Gifts you'll have to experiment with. Hints can be found in the codex entry for the character, provided you talked to them enough and figured out what they like. I strongly suggest taking time and reading a codex entry when it appears in your bar. Put it this way, for most gifts, if you get a +1 or +2, it's nice but not their preference. That's the only drawback IMO (and a minor one). I mean, this engine is great--I love the camera effects you get when in the Fade, when you're dreaming, and all the angles and things that can be done (such as Field of Vision where you blur the background scenes, or seeing the characters through a demons infravision-like eyes). There's virtually no scenes pre-rendered as Bink video like some games do, it's all in-game like Half-Life. Some people are saying it's not the best, but I think its the best so far for an RPG. I really only see the uncanny valley when there is a love scene that's more than kissing. Maybe they should have blurred the entire FOV for that--or do a long shot in camp farther away. It's odd because for me the romance aspect is one of the fun things--playing as my character and interacting with other's stories is just like reading a novel or being in the Peter Jackson LoTR movies. [/QUOTE]
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