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Dragon Age: Origins
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<blockquote data-quote="MarkB" data-source="post: 5050658" data-attributes="member: 40176"><p>That part does feel weird, but I get why they did it. There are about five different voices each for both male and female characters, each of which would have to record every major line of dialogue - a lot of extra recording time. And since Dragon Age's dialogue system works by letting you choose exactly what you're going to say, mostly what you'd get is a voice actor delaying the dialogue process by speaking the words you just read on-screen. Add to this the fact that Dragon Age puts a lot into letting you personalise your character, and it's easy to see why they didn't want that character speaking up independently of your input too often.</p><p></p><p>Contrast this with Mass Effect, which is built for the opposite effect - just two voice actors, a main character with a rather distinct personality for all that you can mold their ethics, and a dialogue system which has you tending to choose attitudes of response rather than exact words, so you need to hear what Shepard actually says.</p><p></p><p>I get the impression that each of these methods were something of an experiment for Bioware, and hopefully they'll build on both of them for the sequels.</p></blockquote><p></p>
[QUOTE="MarkB, post: 5050658, member: 40176"] That part does feel weird, but I get why they did it. There are about five different voices each for both male and female characters, each of which would have to record every major line of dialogue - a lot of extra recording time. And since Dragon Age's dialogue system works by letting you choose exactly what you're going to say, mostly what you'd get is a voice actor delaying the dialogue process by speaking the words you just read on-screen. Add to this the fact that Dragon Age puts a lot into letting you personalise your character, and it's easy to see why they didn't want that character speaking up independently of your input too often. Contrast this with Mass Effect, which is built for the opposite effect - just two voice actors, a main character with a rather distinct personality for all that you can mold their ethics, and a dialogue system which has you tending to choose attitudes of response rather than exact words, so you need to hear what Shepard actually says. I get the impression that each of these methods were something of an experiment for Bioware, and hopefully they'll build on both of them for the sequels. [/QUOTE]
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