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Dragon Age Playtest
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<blockquote data-quote="ExploderWizard" data-source="post: 5415140" data-attributes="member: 66434"><p>We are having fun with a Dragon Age campaign now. We have only played a few sessions (hopefully getting back on track after the holidays) and are pretty much just using the first boxed set stuff so far. </p><p> </p><p>Combats are dangerous and fast. The stunt system adds a high level of unpredictability to the mix. I would like to see these lists get expanded to provide more variety for longer running games. While fighting a bunch of nasty genloc humanoids on a narrow bridge spanning a deep chasm we made heavy use of the knockback stunt effects to push foes off the bridge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>So far the game has been very entertaining, the system easy to learn and simple enough to not get in the way of play. I give it a thumbs up thus far.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5415140, member: 66434"] We are having fun with a Dragon Age campaign now. We have only played a few sessions (hopefully getting back on track after the holidays) and are pretty much just using the first boxed set stuff so far. Combats are dangerous and fast. The stunt system adds a high level of unpredictability to the mix. I would like to see these lists get expanded to provide more variety for longer running games. While fighting a bunch of nasty genloc humanoids on a narrow bridge spanning a deep chasm we made heavy use of the knockback stunt effects to push foes off the bridge. :D So far the game has been very entertaining, the system easy to learn and simple enough to not get in the way of play. I give it a thumbs up thus far. [/QUOTE]
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