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<blockquote data-quote="fba827" data-source="post: 6055004" data-attributes="member: 807"><p>my personal experiences...</p><p></p><p>only played it once while at a friend's place out of town. Overall i had fun. of course, i just had the one experience so don't know how it feels in the long term. Nor do I know what my friend was doing as a house rule versus rule-by-the-book since i didn't read everything and he may have just been streamlining for our short one-session play.</p><p></p><p>It's fantasy (sword and sorcery feel). My friend called it "dark fantasy" (if that term means anything to you, it doesn't mean anything to me). But it is more of the grittier sort (in terms of decapitations, etc when you do the crits).</p><p></p><p>Level based. stunt dice mechanic. three classes: fighter, rogue, mage. three races: human, elf, dwarf (with a couple subraces -- surface dwarf vs underground dwarf, dalish elf vs city elf; but as far as i gathered, the subrace difference is more about background than actual difference in game mechanics -- but i could be wrong on that point as i didn't pay -that- close of attention on my limited time playing)</p><p></p><p>"set 1" is the core rules player stuff for levels 1-5</p><p>"GM kit" is the GM rule stuff</p><p>(something like that)</p><p></p><p>i didn't DM so i can't really say from that perspective. And the DM did basically make my PC for me as he asked me questions along the way (again, we did it that way in the interest of time since it was a one-session thing and we only had a few hours). so i can't speak to how complex character creation actually was, but he seemed to do it within 10 minutes easily enough...</p><p></p><p>overall, in my one session, i did have fun. that said, i did also enjoy the computer games, so i had that to mentally tie things to as we played. that certainly affected my perspective.</p></blockquote><p></p>
[QUOTE="fba827, post: 6055004, member: 807"] my personal experiences... only played it once while at a friend's place out of town. Overall i had fun. of course, i just had the one experience so don't know how it feels in the long term. Nor do I know what my friend was doing as a house rule versus rule-by-the-book since i didn't read everything and he may have just been streamlining for our short one-session play. It's fantasy (sword and sorcery feel). My friend called it "dark fantasy" (if that term means anything to you, it doesn't mean anything to me). But it is more of the grittier sort (in terms of decapitations, etc when you do the crits). Level based. stunt dice mechanic. three classes: fighter, rogue, mage. three races: human, elf, dwarf (with a couple subraces -- surface dwarf vs underground dwarf, dalish elf vs city elf; but as far as i gathered, the subrace difference is more about background than actual difference in game mechanics -- but i could be wrong on that point as i didn't pay -that- close of attention on my limited time playing) "set 1" is the core rules player stuff for levels 1-5 "GM kit" is the GM rule stuff (something like that) i didn't DM so i can't really say from that perspective. And the DM did basically make my PC for me as he asked me questions along the way (again, we did it that way in the interest of time since it was a one-session thing and we only had a few hours). so i can't speak to how complex character creation actually was, but he seemed to do it within 10 minutes easily enough... overall, in my one session, i did have fun. that said, i did also enjoy the computer games, so i had that to mentally tie things to as we played. that certainly affected my perspective. [/QUOTE]
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