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<blockquote data-quote="Ahnehnois" data-source="post: 6055008" data-attributes="member: 17106"><p>My group ran it once. It is level-based. I would not call it gritty; it seemed low-lethality and and healing was really fast. The mechanics are quite different from the computer game.</p><p></p><p>It is rules lite and use d6's only. Combat was mostly players deciding who to attack and rolling to see if you got stunt points, which let you trip or take extra attacks. It went pretty fast. The skills system is also pretty simple.</p><p></p><p>I did not see a lot of design space to min/max in. There are three archetypical classes (fighter/rogue/mage), no multiclassing, and each is legitimately important IME. There is not a ton of depth in character creation.</p><p></p><p>The flavor of the world is kind of a fun riff on D&D. New spins on dwarves and elves, with mages being treated almost as a race of their own as well.</p><p></p><p>Not knowing what you are looking for, I can't recommend for or against it. I could see it for someone who wanted a rules-lite D&D-ish game and enjoyed the world. Me, I don't mind my rules-heavy D&D, so DA is in the back pocket as a changeup but not something I run regularly.</p><p></p><p>(Um, yeah, [MENTION=807]fba827[/MENTION] pretty much just wrote the same post while I was writing this one. I guess that's called a consensus.)</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6055008, member: 17106"] My group ran it once. It is level-based. I would not call it gritty; it seemed low-lethality and and healing was really fast. The mechanics are quite different from the computer game. It is rules lite and use d6's only. Combat was mostly players deciding who to attack and rolling to see if you got stunt points, which let you trip or take extra attacks. It went pretty fast. The skills system is also pretty simple. I did not see a lot of design space to min/max in. There are three archetypical classes (fighter/rogue/mage), no multiclassing, and each is legitimately important IME. There is not a ton of depth in character creation. The flavor of the world is kind of a fun riff on D&D. New spins on dwarves and elves, with mages being treated almost as a race of their own as well. Not knowing what you are looking for, I can't recommend for or against it. I could see it for someone who wanted a rules-lite D&D-ish game and enjoyed the world. Me, I don't mind my rules-heavy D&D, so DA is in the back pocket as a changeup but not something I run regularly. (Um, yeah, [MENTION=807]fba827[/MENTION] pretty much just wrote the same post while I was writing this one. I guess that's called a consensus.) [/QUOTE]
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