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Dragon Age RPG and D&D Next - What are your Thoughts?
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<blockquote data-quote="Primal" data-source="post: 5828542" data-attributes="member: 30678"><p>Our GM owns the books, and I have only read the parts concerning game mechanics, so I can't say which sort of tone the game is supposed to set. I think the campaign introduction felt like halfway between the traditional "You're exceptional heroes" and low fantasy, and that's the style the game (mechanics) also support, IMO. DA art definitely seems to lean towards high/heroic fantasy tradition and feel. </p><p></p><p>The thing is, I first played the video game (DA: Origins) first, and with that background I had certain expectations of DA P&P. I was surprised that the two are very different, and IMO it might have been wiser if GR had made a more faithful P&P conversion of the original game. There are moments when it feels like being a heroic fantasy system, e.g. when you're being hit from left and right and still standing, but on the other hand, most combats seem to be slugfests that are resolved via cold, hard numbers (i.e. combatants on each side and their STR/DEX/PER). </p><p></p><p>Even WFRP (2nd ed.) has more tactical combat options and variety in its mechanics than DA; I mean, two-handed style lets me move opponents two yards if I hit, and since I can only use it in melee, it only makes my opponents waste their move to close in again? To me it feels kind of dissatisfying, to be frank. It gets a bit better as you level up, but so far it hasn't lived up to the expectations I had. And let me say that it's not just about not being able to pull "cool" combat maneuvers; as a whole this system feels like something better suited for casual beer & pretzels type of gaming. </p><p></p><p>But, these are just my opinions... YMMV, naturally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primal, post: 5828542, member: 30678"] Our GM owns the books, and I have only read the parts concerning game mechanics, so I can't say which sort of tone the game is supposed to set. I think the campaign introduction felt like halfway between the traditional "You're exceptional heroes" and low fantasy, and that's the style the game (mechanics) also support, IMO. DA art definitely seems to lean towards high/heroic fantasy tradition and feel. The thing is, I first played the video game (DA: Origins) first, and with that background I had certain expectations of DA P&P. I was surprised that the two are very different, and IMO it might have been wiser if GR had made a more faithful P&P conversion of the original game. There are moments when it feels like being a heroic fantasy system, e.g. when you're being hit from left and right and still standing, but on the other hand, most combats seem to be slugfests that are resolved via cold, hard numbers (i.e. combatants on each side and their STR/DEX/PER). Even WFRP (2nd ed.) has more tactical combat options and variety in its mechanics than DA; I mean, two-handed style lets me move opponents two yards if I hit, and since I can only use it in melee, it only makes my opponents waste their move to close in again? To me it feels kind of dissatisfying, to be frank. It gets a bit better as you level up, but so far it hasn't lived up to the expectations I had. And let me say that it's not just about not being able to pull "cool" combat maneuvers; as a whole this system feels like something better suited for casual beer & pretzels type of gaming. But, these are just my opinions... YMMV, naturally. :) [/QUOTE]
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