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Dragon Age RPG - How is It?
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<blockquote data-quote="mach1.9pants" data-source="post: 5101843" data-attributes="member: 55946"><p>OK a bit more time for a proper answer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>"<strong>the Gray Wardens are a great "how you all met" explanation</strong>" Not going to happen yet, the rules for Grey Wardens will be in Set 2 (Set 1 only covers levels 1 to 5 of 20)</p><p></p><p>"<strong>there are enough races/variety available</strong>" Not so much. 3 classes Warrior, Rogue, Mage. And only the following backgrounds (chosen first: backgrounds cover race/culture/occupation/social class in an unbalanced mix):</p><p>Apostate (non Circle Mage): Human or Elf + Mage</p><p>Avvarian Hillsman: Human + Rogue or Warrior</p><p>Circle Mage: Human or Elf + Mage</p><p>City Elf: Elf + Rogue or Warrior</p><p>Dalish Elf: Elf + Rogue or Warrior</p><p>Fereldan Freeman: Human + Rogue or Warrior</p><p>Surface Dwarf: Dwarf + Rogue or Warrior</p><p></p><p>So that means:</p><p>Races:</p><p>Dwarf: One background</p><p>Elf: Four backgrounds</p><p>Human: Five backgrounds.</p><p>Classes:</p><p>Mage: Two Backgrounds; Rogue or Warrior are five.</p><p></p><p>Backgrounds determine your languages and bonuses to skills and abilities. Some are automatic and you roll twice on a (race specific) table for 2 more bonuses (bows, language, +1 to CON etc)</p><p>IMO this is not enough backgrounds, maybe more will come out in future boxes.</p><p></p><p>"<strong>What's the basic mechanics like</strong>":</p><p>3d6 + ability (+2 if you have focus: read trained like bows, heavy blades,searching, intimidate, etc) vs DC. So all skills are equal in the eyes of character creation etc.You also get talents which give extra options in certain areas.. wep and shield, armour etc.</p><p>Abilites are generated by random 3d6 (you can swp 2 sets) but the roll is compared to a table giving -2 to +4 with 1 being an average - roll 9,10,11.</p><p>Note the checks also have a dragon die. One die should be a different colour, this can help determine the amount of success, break ties and also gives you stunt points. It is not mentioned in the books but it should (IMO) also be used for how bad your failures are as well, an even better tool for DMs. </p><p>Magic works on mana points and comes back per hour rest (or all back for the traditional 8 hours sleep)</p><p></p><p>"<strong>Lethality</strong>":</p><p>Not played but to give an idea:</p><p>longsword: 2d6 damage + STR</p><p>Armour rating goes from 3 - 10 (damage reduction)</p><p>health: 20 to 30 (class) + CON + 1d6 (warrior about 35 or so at first level) add 1d6 + CON per level.</p><p></p><p>"<strong> is it worth picking up for a mini-campaign</strong>":</p><p>I dunno the mechanics are simple but (with the stunt system) allow a fair bit of flex. It is not a rules heavy or options heavy system (e.g. only 18 spells). It depends what you like, to me it seems very BECMI in feel (I would like to see more backgrounds, esp for the Dwarf!) but the rules seem to focus on fast action.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 5101843, member: 55946"] OK a bit more time for a proper answer! ;) "[B]the Gray Wardens are a great "how you all met" explanation[/B]" Not going to happen yet, the rules for Grey Wardens will be in Set 2 (Set 1 only covers levels 1 to 5 of 20) "[B]there are enough races/variety available[/B]" Not so much. 3 classes Warrior, Rogue, Mage. And only the following backgrounds (chosen first: backgrounds cover race/culture/occupation/social class in an unbalanced mix): Apostate (non Circle Mage): Human or Elf + Mage Avvarian Hillsman: Human + Rogue or Warrior Circle Mage: Human or Elf + Mage City Elf: Elf + Rogue or Warrior Dalish Elf: Elf + Rogue or Warrior Fereldan Freeman: Human + Rogue or Warrior Surface Dwarf: Dwarf + Rogue or Warrior So that means: Races: Dwarf: One background Elf: Four backgrounds Human: Five backgrounds. Classes: Mage: Two Backgrounds; Rogue or Warrior are five. Backgrounds determine your languages and bonuses to skills and abilities. Some are automatic and you roll twice on a (race specific) table for 2 more bonuses (bows, language, +1 to CON etc) IMO this is not enough backgrounds, maybe more will come out in future boxes. "[b]What's the basic mechanics like[/b]": 3d6 + ability (+2 if you have focus: read trained like bows, heavy blades,searching, intimidate, etc) vs DC. So all skills are equal in the eyes of character creation etc.You also get talents which give extra options in certain areas.. wep and shield, armour etc. Abilites are generated by random 3d6 (you can swp 2 sets) but the roll is compared to a table giving -2 to +4 with 1 being an average - roll 9,10,11. Note the checks also have a dragon die. One die should be a different colour, this can help determine the amount of success, break ties and also gives you stunt points. It is not mentioned in the books but it should (IMO) also be used for how bad your failures are as well, an even better tool for DMs. Magic works on mana points and comes back per hour rest (or all back for the traditional 8 hours sleep) "[b]Lethality[/b]": Not played but to give an idea: longsword: 2d6 damage + STR Armour rating goes from 3 - 10 (damage reduction) health: 20 to 30 (class) + CON + 1d6 (warrior about 35 or so at first level) add 1d6 + CON per level. "[b] is it worth picking up for a mini-campaign[/b]": I dunno the mechanics are simple but (with the stunt system) allow a fair bit of flex. It is not a rules heavy or options heavy system (e.g. only 18 spells). It depends what you like, to me it seems very BECMI in feel (I would like to see more backgrounds, esp for the Dwarf!) but the rules seem to focus on fast action. Hope this helps. [/QUOTE]
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