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Dragon Age RPG - How is It?
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<blockquote data-quote="Nork" data-source="post: 5102804" data-attributes="member: 59879"><p>I want to be nice to the Dragon Age books, as the books themselves are very nice with a lot of full color art, a lot of background material on the setting, the system seems interesting, and they give guidelines and advice for darn near every other aspect of using the game system.</p><p></p><p>I suppose I should be fair and point out that other major game systems (like Shadow Run for example) don't provide any balancing guidelines or metrics for encounter design either.</p><p></p><p>However, I will stick with my previous post. Just because Shadowrun does something wrong, doesn't mean Dragon Age should. Poorly balanced encounters simply ruin games really really fast. Players generally <em>do no like it</em> when they feel like they should just lay down on the ground until the GM comes up with yet another lame excuse as to why the attackers stop and run away despite the fact that they are winning handily. </p><p></p><p>"Despite having previously described these starving wolves being mad with hunger and attacking you out of desperation, the actual taste of the blood of your party has made them realize they are really not so hungry after all, or maybe they have an eating disorder and fear gaining weight, and so therefore they howl into the air and run off leaving half your party bleeding on the ground... Dude, I had no idea that those many wolves would just dominate you guys like that."</p><p></p><p>I suppose if you went with a Grim and Gritty campaign style where random deaths and TPKs were common events, then I guess the system could work without a monster power measurement metric. Just pick monsters that fit the story and put them in numbers that fit the story, and if the PCs die without having a chance, then the PCs die without having a chance.</p></blockquote><p></p>
[QUOTE="Nork, post: 5102804, member: 59879"] I want to be nice to the Dragon Age books, as the books themselves are very nice with a lot of full color art, a lot of background material on the setting, the system seems interesting, and they give guidelines and advice for darn near every other aspect of using the game system. I suppose I should be fair and point out that other major game systems (like Shadow Run for example) don't provide any balancing guidelines or metrics for encounter design either. However, I will stick with my previous post. Just because Shadowrun does something wrong, doesn't mean Dragon Age should. Poorly balanced encounters simply ruin games really really fast. Players generally [I]do no like it[/I] when they feel like they should just lay down on the ground until the GM comes up with yet another lame excuse as to why the attackers stop and run away despite the fact that they are winning handily. "Despite having previously described these starving wolves being mad with hunger and attacking you out of desperation, the actual taste of the blood of your party has made them realize they are really not so hungry after all, or maybe they have an eating disorder and fear gaining weight, and so therefore they howl into the air and run off leaving half your party bleeding on the ground... Dude, I had no idea that those many wolves would just dominate you guys like that." I suppose if you went with a Grim and Gritty campaign style where random deaths and TPKs were common events, then I guess the system could work without a monster power measurement metric. Just pick monsters that fit the story and put them in numbers that fit the story, and if the PCs die without having a chance, then the PCs die without having a chance. [/QUOTE]
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