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Dragon Age RPG - How is It?
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<blockquote data-quote="Mouseferatu" data-source="post: 5102967" data-attributes="member: 1288"><p>That's a great way to turn off beginners.</p><p></p><p>The "difficulty system" for a game needn't be rigid, and it needn't be detailed. But it must <em>exist</em>, if you want new DMs/GMs/WhateverMs to feel comfortable putting together encounters. Such systems can range dramatically; heck, they've gone from the <em>almost</em> abstract (XP value) to the rigid (level) in D&D alone.</p><p></p><p>But I firmly believe that for a game to <em>completely lack</em> such a guideline, even if only in the form of advice/pointers, is a mark against it, even if the game is otherwise fantastic in nearly all respects. These systems aren't necessary a <em>replacement</em> for eyeballing--a good DM who knows his party and players is always a better judge of such things than an abstract system--but the system must still exist as a <em>guideline</em> to narrow options down for the experienced DM, and to guide new DMs until they become experienced.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 5102967, member: 1288"] That's a great way to turn off beginners. The "difficulty system" for a game needn't be rigid, and it needn't be detailed. But it must [i]exist[/i], if you want new DMs/GMs/WhateverMs to feel comfortable putting together encounters. Such systems can range dramatically; heck, they've gone from the [i]almost[/i] abstract (XP value) to the rigid (level) in D&D alone. But I firmly believe that for a game to [i]completely lack[/i] such a guideline, even if only in the form of advice/pointers, is a mark against it, even if the game is otherwise fantastic in nearly all respects. These systems aren't necessary a [i]replacement[/i] for eyeballing--a good DM who knows his party and players is always a better judge of such things than an abstract system--but the system must still exist as a [i]guideline[/i] to narrow options down for the experienced DM, and to guide new DMs until they become experienced. [/QUOTE]
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