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<blockquote data-quote="Donovan Morningfire" data-source="post: 5149146" data-attributes="member: 39532"><p>Me and some friends ran a one-shot of this using the adventure in the back of the GM booklet.</p><p></p><p>Character Creation is fairly strict, particularly in regards to rolling ability scores, since it's the "roll 3d6 in order" (with the result compared to a chart to get the actual value), and what background you pick for your character doesn't give a whole lot of options.</p><p></p><p>Aside from that, the game generally plays very quickly, as the game structure is pretty built around "Pick an ability score and appropriate specialization and roll the dice." Combat gets a little funky where the dragon die and stunt combos are concerned, although the guy that ran it admitted that he didn't allow the non-boss monsters to make use of stunt points, so there was less chance of a random mook getting the super lethal shot. But otherwise, it's rather fun once you get into the swing of it.</p><p></p><p>And yes, having a Mage with healing magic is extremely beneficial.</p><p></p><p>Also, it's worth noting that Green Ronin is planning 4 box sets every 6 months, with the first box covering levels 1 through 5, the 2nd box (due out in July I think) will covers 6 through 10, and so on.</p><p></p><p>So think of the Dragon Age box set as being akin to the old D&D Red Box starter set.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 5149146, member: 39532"] Me and some friends ran a one-shot of this using the adventure in the back of the GM booklet. Character Creation is fairly strict, particularly in regards to rolling ability scores, since it's the "roll 3d6 in order" (with the result compared to a chart to get the actual value), and what background you pick for your character doesn't give a whole lot of options. Aside from that, the game generally plays very quickly, as the game structure is pretty built around "Pick an ability score and appropriate specialization and roll the dice." Combat gets a little funky where the dragon die and stunt combos are concerned, although the guy that ran it admitted that he didn't allow the non-boss monsters to make use of stunt points, so there was less chance of a random mook getting the super lethal shot. But otherwise, it's rather fun once you get into the swing of it. And yes, having a Mage with healing magic is extremely beneficial. Also, it's worth noting that Green Ronin is planning 4 box sets every 6 months, with the first box covering levels 1 through 5, the 2nd box (due out in July I think) will covers 6 through 10, and so on. So think of the Dragon Age box set as being akin to the old D&D Red Box starter set. [/QUOTE]
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