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<blockquote data-quote="Fieari" data-source="post: 1336532" data-attributes="member: 16221"><p>I'm actually not really familiar with 3.5... I actually just switched to 3.0 from 2e a few months ago, and have no 3.5 resources whatsoever. Comments on this subject would be appreciated.</p><p></p><p>As to what I was looking for with the above was BALANCE comments. As I said, I'm trying to balance this race with respect to Dragons.</p><p></p><p>What I'm really stuck on is exactly what ABILITIES to give these guys, and when. Don't worry about the world ressurrection skills, I'm handling those (since those rules are REALLY involved and complicated and will require lots of custom things)... but on the other hand, these guys have lots of little things they can do over the years they spend with people.</p><p></p><p>First thing I'm going to add, for all levels-- </p><p></p><p>As for abilities. Here are some general guidelines I'm trying to work with...</p><p></p><p>Healing/Mental Skills go to Water and Earth</p><p>Movement/Time Skills go to Water and Air</p><p>Forging/Creating Skills go to Fire and Earth</p><p>Manipulating/Morphing/Illusion Skills go to Fire and Air</p><p></p><p>[code]Class Name Composition Aura Color</p><p>------------------------------------------</p><p>Fire Fire + Fire Red</p><p>Earth Earth + Earth Green</p><p>Air Air + Air Light Blue</p><p>Water Water + Water Blue</p><p>Lightning Fire + Air White</p><p>Lava(Molten) Fire + Earth Orange</p><p>Storm Fire + Water Grey</p><p>Cloud Water + Air Silver</p><p>River Water + Earth Cyan</p><p>Comet(Star) Air + Earth Yellow[/code]</p><p></p><p>Which leads to ten different "classes" I need to work out, preferably seperately. I'm having trouble here beyond these general guidelines. Obviously, the "dedicated" elemental phoenii should be stronger in their domains than the dual-elementals.</p><p></p><p>I know I want to give Slow, Haste, Time Stop to the "Time" catagory... Earth is going to need a bunch of druidic abilities (mostly plant related)... </p><p></p><p>Here's where I'm REALLY looking for hints and suggestions. Anyone have any proposals?</p><p></p><p>---------------------------------------------------------------------------</p><p></p><p>Some notes on their relations with Dragons... I'm borrowing a concept from Mike Oakley's wonderful work "<a href="http://iboxpublishing.com" target="_blank">Thieves and Kings</a>"... an excerpt goes as follows:</p><p></p><p></p><p></p><p>So, I'm thinking to apply this concept to PLANES, instead of just a single world. And in this manner, if dragons are the ones eating the edges, phoenii are the ones making it grow. There's... obviously going to be some conflicts of interest going on. Quite frankly, the two races HATE each other, perhaps irrationally. It doesn't matter what the alignment... Lawful Good Phoenii hate Gold Dragons as much as Red Dragons, and vise versa... either side would likely go out of the way to kill the other given half an opportunity.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1336532, member: 16221"] I'm actually not really familiar with 3.5... I actually just switched to 3.0 from 2e a few months ago, and have no 3.5 resources whatsoever. Comments on this subject would be appreciated. As to what I was looking for with the above was BALANCE comments. As I said, I'm trying to balance this race with respect to Dragons. What I'm really stuck on is exactly what ABILITIES to give these guys, and when. Don't worry about the world ressurrection skills, I'm handling those (since those rules are REALLY involved and complicated and will require lots of custom things)... but on the other hand, these guys have lots of little things they can do over the years they spend with people. First thing I'm going to add, for all levels-- As for abilities. Here are some general guidelines I'm trying to work with... Healing/Mental Skills go to Water and Earth Movement/Time Skills go to Water and Air Forging/Creating Skills go to Fire and Earth Manipulating/Morphing/Illusion Skills go to Fire and Air [code]Class Name Composition Aura Color ------------------------------------------ Fire Fire + Fire Red Earth Earth + Earth Green Air Air + Air Light Blue Water Water + Water Blue Lightning Fire + Air White Lava(Molten) Fire + Earth Orange Storm Fire + Water Grey Cloud Water + Air Silver River Water + Earth Cyan Comet(Star) Air + Earth Yellow[/code] Which leads to ten different "classes" I need to work out, preferably seperately. I'm having trouble here beyond these general guidelines. Obviously, the "dedicated" elemental phoenii should be stronger in their domains than the dual-elementals. I know I want to give Slow, Haste, Time Stop to the "Time" catagory... Earth is going to need a bunch of druidic abilities (mostly plant related)... Here's where I'm REALLY looking for hints and suggestions. Anyone have any proposals? --------------------------------------------------------------------------- Some notes on their relations with Dragons... I'm borrowing a concept from Mike Oakley's wonderful work "[url=http://iboxpublishing.com]Thieves and Kings[/url]"... an excerpt goes as follows: So, I'm thinking to apply this concept to PLANES, instead of just a single world. And in this manner, if dragons are the ones eating the edges, phoenii are the ones making it grow. There's... obviously going to be some conflicts of interest going on. Quite frankly, the two races HATE each other, perhaps irrationally. It doesn't matter what the alignment... Lawful Good Phoenii hate Gold Dragons as much as Red Dragons, and vise versa... either side would likely go out of the way to kill the other given half an opportunity. [/QUOTE]
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