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Dragon Article: To Live Defeated
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<blockquote data-quote="Almacov" data-source="post: 5405571" data-attributes="member: 15613"><p>Upon further reflection, I think the largest reason this bothers me is that it takes ideas that have existed and been handled outside of the game system for ages, (or handled in-system in very specific ways) and pretends to present them as new mechanics.</p><p>The problem being that presenting them with such a shallow catch-all mechanical solution somehow cheapens them in the codification it provides. The situations cease to be special when they're boiled down to swapping out death for something else in an equation of "(HP 0) = X".</p><p></p><p>The article implies it will give solutions and only gives you what you already know with a 100% useless equation attached.</p><p></p><p>The topic would be far better served if it focused more heavily on the DM-PC cooperation aspect from the outset, and making things like cutting off a villain from their god-granted power a cool, special event - Rather than one of several cosmetic options for when a tinny digital announcer shouts "FINISH HIM!" at the end of every encounter.</p><p></p><p>The first page of the article sets a very sour tone for the rest of them.</p></blockquote><p></p>
[QUOTE="Almacov, post: 5405571, member: 15613"] Upon further reflection, I think the largest reason this bothers me is that it takes ideas that have existed and been handled outside of the game system for ages, (or handled in-system in very specific ways) and pretends to present them as new mechanics. The problem being that presenting them with such a shallow catch-all mechanical solution somehow cheapens them in the codification it provides. The situations cease to be special when they're boiled down to swapping out death for something else in an equation of "(HP 0) = X". The article implies it will give solutions and only gives you what you already know with a 100% useless equation attached. The topic would be far better served if it focused more heavily on the DM-PC cooperation aspect from the outset, and making things like cutting off a villain from their god-granted power a cool, special event - Rather than one of several cosmetic options for when a tinny digital announcer shouts "FINISH HIM!" at the end of every encounter. The first page of the article sets a very sour tone for the rest of them. [/QUOTE]
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Dragon Article: To Live Defeated
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