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Dragon Article: To Live Defeated
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<blockquote data-quote="Derren" data-source="post: 5407166" data-attributes="member: 2518"><p>I haven't read the article, but the high amount of magic makes dealing with prisoners rather complicated.</p><p></p><p>Lets look at some historical ways to deal with them.</p><p></p><p>1. Imprisonment</p><p>Problem: Requires a prison (depending on how detailed the setting is can pose a problem to find and mantain one). And most of the time the PCs have no way to get to a prison in a reasonable amount of time. And as they are only 5 people guarding several prisoners during a long march is problematic</p><p></p><p>2. Ransom</p><p>Problem. See imprisonment. In addition to that only when the enemy is part of an organization (includes family) someone would be willing to pay.</p><p></p><p>3. Slavery</p><p>Problem: Not really good and it most of the time goes against what the PCs stand for. Also the transport is again a problem.</p><p></p><p>4. Kill them</p><p>Problem: Killing prisoners doesn't sit well with many DMs or players</p><p></p><p>5. Cripple them</p><p>Problem: The easy access to healing magic makes crippling them only a temporary measure.</p><p></p><p>6. Demand parole</p><p>Problem: Requires a law abiding enemy. Not something the PCs usually fight</p><p></p><p>I have a crazy idea.</p><p>Simply tie them up and leave them somewhere and when you completed the dungeon you release them.</p><p>PCs will nearly never go to the same dungeon twice and their levels will outgrew the challenge of the captured enemies rather fast. So when they are released it is unlikely that they will pose any problem for the PCs in the future (unless the DM adds some levels and gets back on the PCs).</p><p>Problem: Wont sit well with the PCs from a RP point of view</p></blockquote><p></p>
[QUOTE="Derren, post: 5407166, member: 2518"] I haven't read the article, but the high amount of magic makes dealing with prisoners rather complicated. Lets look at some historical ways to deal with them. 1. Imprisonment Problem: Requires a prison (depending on how detailed the setting is can pose a problem to find and mantain one). And most of the time the PCs have no way to get to a prison in a reasonable amount of time. And as they are only 5 people guarding several prisoners during a long march is problematic 2. Ransom Problem. See imprisonment. In addition to that only when the enemy is part of an organization (includes family) someone would be willing to pay. 3. Slavery Problem: Not really good and it most of the time goes against what the PCs stand for. Also the transport is again a problem. 4. Kill them Problem: Killing prisoners doesn't sit well with many DMs or players 5. Cripple them Problem: The easy access to healing magic makes crippling them only a temporary measure. 6. Demand parole Problem: Requires a law abiding enemy. Not something the PCs usually fight I have a crazy idea. Simply tie them up and leave them somewhere and when you completed the dungeon you release them. PCs will nearly never go to the same dungeon twice and their levels will outgrew the challenge of the captured enemies rather fast. So when they are released it is unlikely that they will pose any problem for the PCs in the future (unless the DM adds some levels and gets back on the PCs). Problem: Wont sit well with the PCs from a RP point of view [/QUOTE]
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