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Dragon Article: To Live Defeated
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<blockquote data-quote="Imaro" data-source="post: 5407251" data-attributes="member: 48965"><p>So then, like they did with curses, use an exsisting system in the game to model these ideas... otherwise, if this is impossible for some reason, I feel a new rules system should be introduced... I mean honestly if it was an article of truly original and innovative ideas I might feel the article was a "good" article... however a quick (and free) google search would turn up a ton of ways to do in enemies without killing them from books, comics, movies, etc.... with no mechanics. So what, in your opinion, makes this article any better than that?</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>This feeds into exactly what I am commenting on above, if the underlying rules system is solid...there should be an already exsisting set of rules that can cover these ideas in a mechanical fashion... </p><p> </p><p>I also think since, for better or worse, D&D 4e has tied Dragon and Dungeon magazines to official play... they have a bit of a responsibility to not just throw ideas out there but should also be giving guidance/rules for their official use.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Point taken, and mostly agreed with...the great thing is that you get to choose what you do and don't use... now if there's nothing to choose to use... it kinda makes it one sided... doesn't it?</p><p> </p><p></p><p> </p><p>I would go so far as to say... most of the suggestions weren't original.... now I am curious, what exactly makes this group of ideas... a "good" article in your opinion? </p><p> </p><p></p><p> </p><p>I think it's more likely we have different expectations on what we should be paying for as far as DDI is concerned... though I guess it could be both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p></p><p> </p><p>I don't feel it was out of context at all. My thoughts are if you go down this line of reasoning, the whole article should be examined from that point of view... and IMO, it comes up short on alot of fronts. YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5407251, member: 48965"] So then, like they did with curses, use an exsisting system in the game to model these ideas... otherwise, if this is impossible for some reason, I feel a new rules system should be introduced... I mean honestly if it was an article of truly original and innovative ideas I might feel the article was a "good" article... however a quick (and free) google search would turn up a ton of ways to do in enemies without killing them from books, comics, movies, etc.... with no mechanics. So what, in your opinion, makes this article any better than that? This feeds into exactly what I am commenting on above, if the underlying rules system is solid...there should be an already exsisting set of rules that can cover these ideas in a mechanical fashion... I also think since, for better or worse, D&D 4e has tied Dragon and Dungeon magazines to official play... they have a bit of a responsibility to not just throw ideas out there but should also be giving guidance/rules for their official use. Point taken, and mostly agreed with...the great thing is that you get to choose what you do and don't use... now if there's nothing to choose to use... it kinda makes it one sided... doesn't it? I would go so far as to say... most of the suggestions weren't original.... now I am curious, what exactly makes this group of ideas... a "good" article in your opinion? I think it's more likely we have different expectations on what we should be paying for as far as DDI is concerned... though I guess it could be both. ;) I don't feel it was out of context at all. My thoughts are if you go down this line of reasoning, the whole article should be examined from that point of view... and IMO, it comes up short on alot of fronts. YMMV of course. [/QUOTE]
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