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Dragon Article: To Live Defeated
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<blockquote data-quote="Almacov" data-source="post: 5407315" data-attributes="member: 15613"><p>Absolutely. My problem with this article personally is that mechanics <em>were</em> attached, and they <em>sucked</em>. (Well, that and the writing within the article was a lot less useful than it could have been.)</p><p></p><p>I'm going to provide a two-sentence excerpt from the first page that rang sourest to me, and sums up the core of how the author seems to intend these ideas be implemented. (If I step over a line by quoting this, mods, please by all means remove this post.)</p><p></p><p>"In terms of appearance, these serve as finishing</p><p>moves for the heroes. As one of the characters</p><p>drops an enemy to 0 hit points, he finishes the</p><p>enemy with a slash across the face, or gains the</p><p>arcane advantage to weave wards about him, or</p><p>intones a final prayer, or summons a potent spirit</p><p>to curse the enemy—all before moving on to the</p><p>next foe."</p><p></p><p>The idea of condemning one foe to eternal torment, then taking a move action to the next one, burning an action point, and tearing them out of history... maybe that's to some peoples' liking. Okay.</p><p></p><p>I just find it sad that there are no recommendations on implementation beyond. "Look! Now when you press the button they're petrified rather than dead!" <-(Not actual quote this time.)</p><p></p><p>It cheapens it to me.</p><p>I'd rather have an exploration or discussion, or... advice, than a list.</p><p></p><p>I'd rather mechanics be excluded than included thoughtlessly.</p><p></p><p>...</p><p></p><p>At this point, I get what he was going for, and it's actually admirable he went for it. I just wish he'd done so with more care, or worked through the problem in a less opaque way.</p><p></p><p>*sigh*</p><p></p><p>Now I feel stupid for arguing my points. I'm sure someone likes this implementation - more power to them. It's just not for me.</p><p></p><p>I need to remember to roleplay well and implement dying states sometimes, and I've got what I need I guess.</p><p></p><p><span style="color: DarkGreen">Aye, good gaming and happy holidays to all!</span></p></blockquote><p></p>
[QUOTE="Almacov, post: 5407315, member: 15613"] Absolutely. My problem with this article personally is that mechanics [I]were[/I] attached, and they [I]sucked[/I]. (Well, that and the writing within the article was a lot less useful than it could have been.) I'm going to provide a two-sentence excerpt from the first page that rang sourest to me, and sums up the core of how the author seems to intend these ideas be implemented. (If I step over a line by quoting this, mods, please by all means remove this post.) "In terms of appearance, these serve as finishing moves for the heroes. As one of the characters drops an enemy to 0 hit points, he finishes the enemy with a slash across the face, or gains the arcane advantage to weave wards about him, or intones a final prayer, or summons a potent spirit to curse the enemy—all before moving on to the next foe." The idea of condemning one foe to eternal torment, then taking a move action to the next one, burning an action point, and tearing them out of history... maybe that's to some peoples' liking. Okay. I just find it sad that there are no recommendations on implementation beyond. "Look! Now when you press the button they're petrified rather than dead!" <-(Not actual quote this time.) It cheapens it to me. I'd rather have an exploration or discussion, or... advice, than a list. I'd rather mechanics be excluded than included thoughtlessly. ... At this point, I get what he was going for, and it's actually admirable he went for it. I just wish he'd done so with more care, or worked through the problem in a less opaque way. *sigh* Now I feel stupid for arguing my points. I'm sure someone likes this implementation - more power to them. It's just not for me. I need to remember to roleplay well and implement dying states sometimes, and I've got what I need I guess. [COLOR="DarkGreen"]Aye, good gaming and happy holidays to all![/COLOR] [/QUOTE]
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