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Dragon Articles - Summer of 09 v Winter of 10
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5055838" data-attributes="member: 4129"><p>I present two examples</p><p></p><p>Channel Divinity from August 09: <a href="http://www.wizards.com/DnD/Downloads/378_channel_divinity.pdf" target="_blank">Bahamut</a></p><p>Channel Divinity from January 10: <a href="http://www.wizards.com/dnd/downloads/dragon/383/383_CD_Kord.pdf" target="_blank">Kord</a></p><p></p><p>Bahamut is a 10 page article that presents a wide variety of crunchy bits (powers, feats, a paragon path, and an epic destiny) and a good bit of fluff (many backgrounds, how one might become a follower, the duties of a follower). This article is a fantastic resource for any player who might wish to play a champion of Bahamut or a DM looking for ideas.</p><p></p><p>The Kord article presents 14 powers over 3 pages.</p><p></p><p>Am I missing something here. The Bahamut article is a prime example of what Dragon can do. It broadens the game for both player and DM, provides both crunch (for the number crunchers, which I am) and great RP hooks (for the RPers, which I am). In every way the article presents what it is to be called to Bahamut</p><ul> <li data-xf-list-type="ul">The Backgrounds provide interesting hooks for a player</li> <li data-xf-list-type="ul">The Four Virtues provide guidance to how a player might play such a character</li> <li data-xf-list-type="ul">The PP points to the war between Bahamut and Tiamat</li> <li data-xf-list-type="ul">The ED provides a great hook for an epic game (restoring a god)</li> </ul><p></p><p>The Kord article can barely be mentioned. It has nothing to offer save numbers. Who in their right mind things this is an article at all? The purpose, in my mind, is to simply add filler to the compendium. The article offers no insight into Kord, his followers, the ideals of the god. </p><p></p><p>The change from Bahamut style articles to Kord style articles is a crime. Mechanics are important, but an RPG is more then just mechanics. If I was teaching an RPG class at college, I'd ask the writer of the Kord article to submit a complete article.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5055838, member: 4129"] I present two examples Channel Divinity from August 09: [URL="http://www.wizards.com/DnD/Downloads/378_channel_divinity.pdf"]Bahamut[/URL] Channel Divinity from January 10: [URL="http://www.wizards.com/dnd/downloads/dragon/383/383_CD_Kord.pdf"]Kord[/URL] Bahamut is a 10 page article that presents a wide variety of crunchy bits (powers, feats, a paragon path, and an epic destiny) and a good bit of fluff (many backgrounds, how one might become a follower, the duties of a follower). This article is a fantastic resource for any player who might wish to play a champion of Bahamut or a DM looking for ideas. The Kord article presents 14 powers over 3 pages. Am I missing something here. The Bahamut article is a prime example of what Dragon can do. It broadens the game for both player and DM, provides both crunch (for the number crunchers, which I am) and great RP hooks (for the RPers, which I am). In every way the article presents what it is to be called to Bahamut [LIST] [*]The Backgrounds provide interesting hooks for a player [*]The Four Virtues provide guidance to how a player might play such a character [*]The PP points to the war between Bahamut and Tiamat [*]The ED provides a great hook for an epic game (restoring a god) [/LIST] The Kord article can barely be mentioned. It has nothing to offer save numbers. Who in their right mind things this is an article at all? The purpose, in my mind, is to simply add filler to the compendium. The article offers no insight into Kord, his followers, the ideals of the god. The change from Bahamut style articles to Kord style articles is a crime. Mechanics are important, but an RPG is more then just mechanics. If I was teaching an RPG class at college, I'd ask the writer of the Kord article to submit a complete article. [/QUOTE]
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