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<blockquote data-quote="Impeesa" data-source="post: 154634" data-attributes="member: 498"><p>Hm... something about fixed damage and uses per day on some abilities strikes me as wrong... I saw a beautifully well-thought-out conversion for RIFTS once. What the author did was give them a quantity of chi that increased with level (like psionic power points, the optional spell points some people use, that sort of thing). For, say, a kamehame ha, it did damage based on the amount of chi you put into it, with your spending limits based on level. Range was also based on level, blast radius was based on how much you put into it. I'm not sure if you're familiar with RIFTS, if so you could take a look at it here for some inspiration:</p><p></p><p><a href="http://members.shaw.ca/parkerw/zwarrior.doc" target="_blank">http://members.shaw.ca/parkerw/zwarrior.doc</a></p><p></p><p>I think a simple chi point system of some sort would go a long way towards capturing the feeling of the show, while being easily adjustable for game balance.</p><p></p><p>Personally I'm inclined to agree with LordMelkor there, if I were to ever finish my own conversion I'd make it so the class did nothing special besides grant bonus Chi/Technique feats. All the cool abilities could be made into big feat chains - then you can say, "Sure, you can reach the same level of power you see on the shows... you'll just have to be about level 80 to have all the necessary feats.."</p><p></p><p>Anyways, with regards to your class as is: What's special about Flash? Sure, it allows you to rearrange your combat actions a little, but what's so special about that? Make it cost a little chi (or some equivalent number of uses per day) and let them take their move as a free action. Why do you say "spell like ability (I think)"? If you mean you're not sure how it relates to the show, it's like everything else... supernatural. In this case, just moving faster than the eye can see. </p><p></p><p>Blindsight: range should probably improve with level somewhat. Later in the series, even the minor characters can sense more or less what's happening in a battle halfway around the world..</p><p></p><p>Here's a brainstorm if you're feeling bold: Give them d20 for hit dice, then make all the nifty abilities cost HP. Chi is life force, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm rambling now. Hope I gave you some ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--Impeesa--</p></blockquote><p></p>
[QUOTE="Impeesa, post: 154634, member: 498"] Hm... something about fixed damage and uses per day on some abilities strikes me as wrong... I saw a beautifully well-thought-out conversion for RIFTS once. What the author did was give them a quantity of chi that increased with level (like psionic power points, the optional spell points some people use, that sort of thing). For, say, a kamehame ha, it did damage based on the amount of chi you put into it, with your spending limits based on level. Range was also based on level, blast radius was based on how much you put into it. I'm not sure if you're familiar with RIFTS, if so you could take a look at it here for some inspiration: [url]http://members.shaw.ca/parkerw/zwarrior.doc[/url] I think a simple chi point system of some sort would go a long way towards capturing the feeling of the show, while being easily adjustable for game balance. Personally I'm inclined to agree with LordMelkor there, if I were to ever finish my own conversion I'd make it so the class did nothing special besides grant bonus Chi/Technique feats. All the cool abilities could be made into big feat chains - then you can say, "Sure, you can reach the same level of power you see on the shows... you'll just have to be about level 80 to have all the necessary feats.." Anyways, with regards to your class as is: What's special about Flash? Sure, it allows you to rearrange your combat actions a little, but what's so special about that? Make it cost a little chi (or some equivalent number of uses per day) and let them take their move as a free action. Why do you say "spell like ability (I think)"? If you mean you're not sure how it relates to the show, it's like everything else... supernatural. In this case, just moving faster than the eye can see. Blindsight: range should probably improve with level somewhat. Later in the series, even the minor characters can sense more or less what's happening in a battle halfway around the world.. Here's a brainstorm if you're feeling bold: Give them d20 for hit dice, then make all the nifty abilities cost HP. Chi is life force, right? :D I'm rambling now. Hope I gave you some ideas. :) --Impeesa-- [/QUOTE]
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