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Dragon ball Z prestige class
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<blockquote data-quote="Zack2216" data-source="post: 157415" data-attributes="member: 2369"><p>Prerequisites: Strength 17+, Dexterity 17+, Ki strike, and lightning reflexes. </p><p></p><p>Skills: those of a monk </p><p>HD: d8 </p><p>Base attack bonus: monk </p><p>weapon and armor profficiency: those of a monk </p><p>saves: reflex and fortitude good </p><p></p><p></p><p>Level </p><p>1- +1 to existing class--bonus power</p><p>2- +1 to existing class--bonus power</p><p>3- +1 to existing class--bonus power, Ki Strike (+2) </p><p>4- +1 to existing class--bonus power </p><p>5- +1 to existing class--bonus power, Ki Strike (+3) </p><p>6- +1 to existing class--bonus power</p><p>7- +1 to existing class--bonus power, Ki Strike (+4)</p><p>8- +1 to existing class--bonus power</p><p>9- +1 to existing class--bonus power, Ki strike (+5)</p><p>10-+1 to existing class-bonus power</p><p></p><p>Ki points</p><p>your ki point total equals 15 +5/level +wis. mod./level. when using this formula, you combine both your monk level and your prestige level. ie. a 20th level (10/10) pc with 14 in wisdom would have 155 ki points(15 + 100 +40). These ki points give the pc the ability to use powers she chooses when she levels up.</p><p></p><p><u>Powers</u> </p><p>Bonus hp- this raises the pc's hp at level up. This ability raises the pc's hp by 8 + the pc's constitution modifier. Can be taken multiple times</p><p></p><p>Bonus Ki- this raises the pc's ki at level up. It raises the ki by 5 + the pc's wisdom modifier. Can be taken multiple times</p><p></p><p>body focus- this gives the pc a +1 competence bonus whenever she uses her natural weapons. Can be taken multiple times.</p><p></p><p>Superior reflexes- this gives the pc a +1 dodge bonus to ac (usual rules aply). Can be taken multiple times.</p><p></p><p>Fists of destruction- this increases the unarmed critical threat range by +1. This can only be taken twice. If the improved critical feat was taken, then add the +1 bonus after the feat is applied.</p><p></p><p>Improved kamehameha- Prerequisite (kamehameha)</p><p>this ability allows the character to increase the potency of her kamehameha. When the pc takes this ability, she increases the damage dice by one type. It can be increased to a maximum of d12 by taking this ability 3 times. D12 is the max. </p><p></p><p>Kamehameha- prerequisite con 13+</p><p>this ability allows the fighter to focus her Ki into a beam of energy. For every 1 ki point put into this ability, your beam will deal 1d6 (up to 10d6, costing 10 points). Its length is 200ft. +20ft./point put into this ability. It is a 2 ft. diameter line. This can be used to destroy inanimate objects. This power can be taken multiple times. Each extra time it is taken, you can reduce the cost of the beam by 1 point. It can only be taken 5 times after the first time (six ability slots). used as a full round action.</p><p></p><p>Fly- the character gains the ability to fly. The character can fly at twice their base movement speed. This ability can be used 10 minutes/ for every 5 points put into this ability. This ability can be taken multiple times, each time increasing the length by 2 minutes. Used as a free action</p><p></p><p>Blindsight 5'- Prerequisite wis 15+</p><p>As the character trains, he can not only control her ki, but can sense the ki of others. This allows her to sense living things within a 5' radius of her. same as the supernatural ability. can't be flanked, etc. This ability does not require ki to use. It can be taken multiple times, each time taken increasing the blindsight radius by 5'.</p><p></p><p>Haste- Through the use of Ki, the character can augment her speed. Same as the spell. Treat as if cast by a spell caster of equal level to the pc. This ability costs 1 ki point/round to use. This ability can only be taken once. Used as a Free action</p><p></p><p>Defensive barrier- Prerequistie ki strike (+3)</p><p>The pc gains the ability to use her ki to create a barrier of force around her. It can only be used defensively, because the pc has to concentrate on keeping it up. The barrier only affects her in a 5' diameter. She gains +1/ki point used deflection bonus to her ac against all attacks. Spells, breath weapons, and all energy attacks only deal 1/2 damage to her. If she makes a successful save for half, then it deals none. This ability costs 1 ki point/round + 1/extra bonus to ac. ie. if someone uses the ability normally, then it is 1/round. If someone puts in +4 to make the total cost +5/round, the the pc gains +5 deflection to ac. Used as a free action. Can only be taken once</p><p></p><p>Aura of power-Prerequisite Ki strike (+3)</p><p>The pc gains the ability to augment her strength and abilities through the use of this power. By spending ability points, she can increase her strength, speed, dexterity, and constitution greatly. It raises strength, dexterity, and constitution by+1 for every 5 points spent in this way. Constitution raised in this way does grant an hp bonus, but only lasts as long as the ability does. It also icreases speed by 5' for every 5 points used. It lasts 1 round for every 5 points placed into the ability. However, the points placed into this abilty are used up all at once, though the effect is much longer. 5 rounds ( 25 points) with +4 to stats and + 20' to speed (both are one cost, 20pt.s) would cost 45 points. The most ki points the pc can put into this ability is equal to 1/3 his max ki total (rounding down). This ability takes a full round action for the pc to build up her aura. This ability can only be taken once.</p><p></p><p>Kaoken-Prerequisite Ki strike (+5)</p><p>Like aura of power, this ability raises the physical abilities of the character. However, it is more potent. It raises your dexterity and strength scores by 1/2 (rounding down). Your Ki strike bonuses now add to damage and to hit, treating your fists and kicks like +5 weapons. This aura grants a superior haste like affect, giving you a +5 dodge bonus to ac and 2 extra attacks at your highest attack bonus. While in this form, you can discharge 1 kamehameha beam dealing 1d10/level. It can only be used 1/1d6 rounds. It can only be used as a full round action. It has a set cost, unlike the aura. This aura drains the user of all remaining ki points, however, the pc must have atleast 3/4 of her maximum ki points to use this ability. This ability takes a full round action to use and lasts for 1/prestige class level rounds (a minimum of 9 rounds). After the affect passes, the character loses her ki strike ability until she regains some or all of her ki.</p><p></p><p>Ki points can only be regained through rest (an 8 hour sleep). They cannot be regained through magic.</p><p></p><p>If the character uses all of her ki points, she loses the listed ki strike bonuses (so the pc could have 1 ki point and still have ki strike.)</p><p></p><p>Level combination: combine the levels of the Prestige class and the class of the monk to determine unarmed damage, base speed, unarmed attack bonus, and the AC bonus. This however doesn't apply to the learning of spells or any speacial abilities granted by the previous class. </p><p></p><p>new item: Ki bottle</p><p>This item looks like a normal bottle, but upon closer inspection it has lightly written runes of enchantment running along the sides. The Ki bottle allows a pc with ki points to store her ki points for later use. The character can store up to 150 ki points in th bottle at once. The ki condenses into a white, glowing liquaceous substance (looks like milk to the untrained eye). The character must imbibe the entire bottle to recieve all of the stored ki points. It is not filling, however the character feels that much (if not all) of her ki has been renewed. It takes the character a full round to drink the entire bottle. The character must chant and focus her ki onto the bottle. The bottle sucks up the ki. This Ki can be used by anyone. When the character stores her ki into it, she doesn't have access to the lost points until she either imbibes the potion or rests.</p></blockquote><p></p>
[QUOTE="Zack2216, post: 157415, member: 2369"] Prerequisites: Strength 17+, Dexterity 17+, Ki strike, and lightning reflexes. Skills: those of a monk HD: d8 Base attack bonus: monk weapon and armor profficiency: those of a monk saves: reflex and fortitude good Level 1- +1 to existing class--bonus power 2- +1 to existing class--bonus power 3- +1 to existing class--bonus power, Ki Strike (+2) 4- +1 to existing class--bonus power 5- +1 to existing class--bonus power, Ki Strike (+3) 6- +1 to existing class--bonus power 7- +1 to existing class--bonus power, Ki Strike (+4) 8- +1 to existing class--bonus power 9- +1 to existing class--bonus power, Ki strike (+5) 10-+1 to existing class-bonus power Ki points your ki point total equals 15 +5/level +wis. mod./level. when using this formula, you combine both your monk level and your prestige level. ie. a 20th level (10/10) pc with 14 in wisdom would have 155 ki points(15 + 100 +40). These ki points give the pc the ability to use powers she chooses when she levels up. [U]Powers[/U] Bonus hp- this raises the pc's hp at level up. This ability raises the pc's hp by 8 + the pc's constitution modifier. Can be taken multiple times Bonus Ki- this raises the pc's ki at level up. It raises the ki by 5 + the pc's wisdom modifier. Can be taken multiple times body focus- this gives the pc a +1 competence bonus whenever she uses her natural weapons. Can be taken multiple times. Superior reflexes- this gives the pc a +1 dodge bonus to ac (usual rules aply). Can be taken multiple times. Fists of destruction- this increases the unarmed critical threat range by +1. This can only be taken twice. If the improved critical feat was taken, then add the +1 bonus after the feat is applied. Improved kamehameha- Prerequisite (kamehameha) this ability allows the character to increase the potency of her kamehameha. When the pc takes this ability, she increases the damage dice by one type. It can be increased to a maximum of d12 by taking this ability 3 times. D12 is the max. Kamehameha- prerequisite con 13+ this ability allows the fighter to focus her Ki into a beam of energy. For every 1 ki point put into this ability, your beam will deal 1d6 (up to 10d6, costing 10 points). Its length is 200ft. +20ft./point put into this ability. It is a 2 ft. diameter line. This can be used to destroy inanimate objects. This power can be taken multiple times. Each extra time it is taken, you can reduce the cost of the beam by 1 point. It can only be taken 5 times after the first time (six ability slots). used as a full round action. Fly- the character gains the ability to fly. The character can fly at twice their base movement speed. This ability can be used 10 minutes/ for every 5 points put into this ability. This ability can be taken multiple times, each time increasing the length by 2 minutes. Used as a free action Blindsight 5'- Prerequisite wis 15+ As the character trains, he can not only control her ki, but can sense the ki of others. This allows her to sense living things within a 5' radius of her. same as the supernatural ability. can't be flanked, etc. This ability does not require ki to use. It can be taken multiple times, each time taken increasing the blindsight radius by 5'. Haste- Through the use of Ki, the character can augment her speed. Same as the spell. Treat as if cast by a spell caster of equal level to the pc. This ability costs 1 ki point/round to use. This ability can only be taken once. Used as a Free action Defensive barrier- Prerequistie ki strike (+3) The pc gains the ability to use her ki to create a barrier of force around her. It can only be used defensively, because the pc has to concentrate on keeping it up. The barrier only affects her in a 5' diameter. She gains +1/ki point used deflection bonus to her ac against all attacks. Spells, breath weapons, and all energy attacks only deal 1/2 damage to her. If she makes a successful save for half, then it deals none. This ability costs 1 ki point/round + 1/extra bonus to ac. ie. if someone uses the ability normally, then it is 1/round. If someone puts in +4 to make the total cost +5/round, the the pc gains +5 deflection to ac. Used as a free action. Can only be taken once Aura of power-Prerequisite Ki strike (+3) The pc gains the ability to augment her strength and abilities through the use of this power. By spending ability points, she can increase her strength, speed, dexterity, and constitution greatly. It raises strength, dexterity, and constitution by+1 for every 5 points spent in this way. Constitution raised in this way does grant an hp bonus, but only lasts as long as the ability does. It also icreases speed by 5' for every 5 points used. It lasts 1 round for every 5 points placed into the ability. However, the points placed into this abilty are used up all at once, though the effect is much longer. 5 rounds ( 25 points) with +4 to stats and + 20' to speed (both are one cost, 20pt.s) would cost 45 points. The most ki points the pc can put into this ability is equal to 1/3 his max ki total (rounding down). This ability takes a full round action for the pc to build up her aura. This ability can only be taken once. Kaoken-Prerequisite Ki strike (+5) Like aura of power, this ability raises the physical abilities of the character. However, it is more potent. It raises your dexterity and strength scores by 1/2 (rounding down). Your Ki strike bonuses now add to damage and to hit, treating your fists and kicks like +5 weapons. This aura grants a superior haste like affect, giving you a +5 dodge bonus to ac and 2 extra attacks at your highest attack bonus. While in this form, you can discharge 1 kamehameha beam dealing 1d10/level. It can only be used 1/1d6 rounds. It can only be used as a full round action. It has a set cost, unlike the aura. This aura drains the user of all remaining ki points, however, the pc must have atleast 3/4 of her maximum ki points to use this ability. This ability takes a full round action to use and lasts for 1/prestige class level rounds (a minimum of 9 rounds). After the affect passes, the character loses her ki strike ability until she regains some or all of her ki. Ki points can only be regained through rest (an 8 hour sleep). They cannot be regained through magic. If the character uses all of her ki points, she loses the listed ki strike bonuses (so the pc could have 1 ki point and still have ki strike.) Level combination: combine the levels of the Prestige class and the class of the monk to determine unarmed damage, base speed, unarmed attack bonus, and the AC bonus. This however doesn't apply to the learning of spells or any speacial abilities granted by the previous class. new item: Ki bottle This item looks like a normal bottle, but upon closer inspection it has lightly written runes of enchantment running along the sides. The Ki bottle allows a pc with ki points to store her ki points for later use. The character can store up to 150 ki points in th bottle at once. The ki condenses into a white, glowing liquaceous substance (looks like milk to the untrained eye). The character must imbibe the entire bottle to recieve all of the stored ki points. It is not filling, however the character feels that much (if not all) of her ki has been renewed. It takes the character a full round to drink the entire bottle. The character must chant and focus her ki onto the bottle. The bottle sucks up the ki. This Ki can be used by anyone. When the character stores her ki into it, she doesn't have access to the lost points until she either imbibes the potion or rests. [/QUOTE]
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