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<blockquote data-quote="Zack2216" data-source="post: 167139" data-attributes="member: 2369"><p>I like the idea. What should we do about the energy attacks? ... Dude! inspiration hit me. I still need to think about the feats. hmm... An average level 20 character has 6 feats, or 7 if they are human (not including fighters). Well, to gain access to the ki powers, they should be around level nine, that way the powers can't be accessed at lower levels. Perhaps monks should have a class specific feat to raise hp by a certain percent( like Impeesa suggested), and then another feat required to gain access to the other feats( like impeesa said). Or maybe the feats could be reversed, or both can be taken by a level 1 human. </p><p></p><p>Feat 1:</p><p>Ki training (monk lvl 1+)</p><p>The monk gains access to the feat chain with the powers and stuff</p><p></p><p>Feat 2: Prerequisite- Ki training, lvl 1+</p><p>Power of the Spirit:</p><p>The monk gains +2 to his constitution modifier. This applies to hp, saves, and skills. </p><p></p><p>This feat can only be taken once.</p><p></p><p>Feat 3: Prerequisite- Ki training, power of the spirit, lvl 3+</p><p>augmented speed</p><p>For 1 hp/round, the monk can gain 1 extra attack per round at full attack bonus. This can stack with flurry of blows. This ability can be used once per day.</p><p></p><p>Feat 3: Prerequisite- ki training, power of the spirit, lvl 3+</p><p>Leap</p><p>The character can add +1/level to all jump checks.</p><p></p><p>Feat 3: Prerequisite- ki taining, power of the spirit, lvl 3 +</p><p>lesser energy ball</p><p>The monk can create a small energy ball. the energy ball will deal 1d4+1, to a max of 2d4+2. the character may choose how much damage the lesser energy ball will deal. DC</p><p>this deals force damage. max range of 200 ft. + 20 ft./level. Can be used 1/level times per day.</p><p></p><p>Feat 4: Prerequisites-ki training, power of the spirit, leap, lvl 6+</p><p>levitate</p><p>For 1hp/round, the character can float above the ground and move at a base speed of 50 ft.</p><p></p><p>Feat 4: prerequisites- ki training, power of the spirit, augmented speed, lvl 6+</p><p>Greater Augmented speed</p><p>As a bonus to using augmented speed, you gain a +4 dodge bonus to your ac. This also adds +1 use per day of the augmented speed ability. When using greater augmented speed it counts as one of your uses per day.</p><p></p><p>This feat can be taken multiple times.</p><p></p><p>Feat 4 Prerequisites- ki training, power of the spirit, lesser energy ball, lvl 6+</p><p>Energy ball</p><p>For 2 hp, you can use an energy ball that deals 1d6. you deal 1d6/2 hp, at a max of 10d6. this deals force damage. it has a max range of 200 ft. plus 20ft./level DC 10 +1/level reflex for half</p><p></p><p>Feat 5 Prerequisites- ki training, power of the spirit, leap, levitate, lvl 15+</p><p>Fly</p><p>The character can fly at 100 ft. for every 2 hp she spends, it lasts 5 minutes .</p><p></p><p>Feat 5 Prerequisites- ki training, power of the spirit, augmented speed, greater augmented speed, lvl 15+</p><p>Ki mastery</p><p>all abilities in this feat chain can be used without any costs to a certain point. The max amount of rounds you can use augmented and greater augmented speed without any hp cost is 1 round/2 levels. any extra rounds after that use the listed hp cost. This also adds +1 to how many times per day you can use this ability.(ie, you would normally have 3/day if you didn't take augmented speed more than once.)</p><p></p><p>Feat 5 Prerequisites- ki training, pwer of the spirit, lesser energy ball, energy ball, lvl 15+</p><p>Blaze</p><p>the character can convert her ki into pure flame. This attack deals 1d8/2hp put into the ability. it deals a max of 10d8. Treat this ability as a line breath weapon with a length of 50 ft. This ability can be used 3 times per day. DC 10 +1/level reflex for half</p><p></p><p>Feat 6 prerequisites- ki training, power of the spirit, leap, levitate, fly, lvl 18+</p><p>Air mastery:</p><p>Alll abilities in this feat chain can be used at will, for free.</p><p></p><p>Feat 6 Prerequisites- ki training, power of the spirit, augmented speed, greater augmented speed, lvl 18+</p><p>greater ki strike</p><p>the character can add her wisdom bonus to her attacks and damage. Treat all atacks as if they were magic weapons with the listed bonus (ie, 20 wisdom - +5 bonus to attacks and damage, and can penetrate any damage resistance)</p><p></p><p>Feat 6 prerequisites- ki training, power of the spirit, lesser energy ball, energy ball, blaze, lvl 18+</p><p>Energy attack mastery</p><p>With this ability, the character can use her energy attacks 1 per day per her constitution modifier for free. ie. the character has 16 constitition- +3, you can use any combination of energy ball or blaze attacks 3/day (ie. 2 blazes and 1 energy ball) This stacks with Power of the spirit.</p><p></p><p>If any of this needs work please make any suggestions.</p></blockquote><p></p>
[QUOTE="Zack2216, post: 167139, member: 2369"] I like the idea. What should we do about the energy attacks? ... Dude! inspiration hit me. I still need to think about the feats. hmm... An average level 20 character has 6 feats, or 7 if they are human (not including fighters). Well, to gain access to the ki powers, they should be around level nine, that way the powers can't be accessed at lower levels. Perhaps monks should have a class specific feat to raise hp by a certain percent( like Impeesa suggested), and then another feat required to gain access to the other feats( like impeesa said). Or maybe the feats could be reversed, or both can be taken by a level 1 human. Feat 1: Ki training (monk lvl 1+) The monk gains access to the feat chain with the powers and stuff Feat 2: Prerequisite- Ki training, lvl 1+ Power of the Spirit: The monk gains +2 to his constitution modifier. This applies to hp, saves, and skills. This feat can only be taken once. Feat 3: Prerequisite- Ki training, power of the spirit, lvl 3+ augmented speed For 1 hp/round, the monk can gain 1 extra attack per round at full attack bonus. This can stack with flurry of blows. This ability can be used once per day. Feat 3: Prerequisite- ki training, power of the spirit, lvl 3+ Leap The character can add +1/level to all jump checks. Feat 3: Prerequisite- ki taining, power of the spirit, lvl 3 + lesser energy ball The monk can create a small energy ball. the energy ball will deal 1d4+1, to a max of 2d4+2. the character may choose how much damage the lesser energy ball will deal. DC this deals force damage. max range of 200 ft. + 20 ft./level. Can be used 1/level times per day. Feat 4: Prerequisites-ki training, power of the spirit, leap, lvl 6+ levitate For 1hp/round, the character can float above the ground and move at a base speed of 50 ft. Feat 4: prerequisites- ki training, power of the spirit, augmented speed, lvl 6+ Greater Augmented speed As a bonus to using augmented speed, you gain a +4 dodge bonus to your ac. This also adds +1 use per day of the augmented speed ability. When using greater augmented speed it counts as one of your uses per day. This feat can be taken multiple times. Feat 4 Prerequisites- ki training, power of the spirit, lesser energy ball, lvl 6+ Energy ball For 2 hp, you can use an energy ball that deals 1d6. you deal 1d6/2 hp, at a max of 10d6. this deals force damage. it has a max range of 200 ft. plus 20ft./level DC 10 +1/level reflex for half Feat 5 Prerequisites- ki training, power of the spirit, leap, levitate, lvl 15+ Fly The character can fly at 100 ft. for every 2 hp she spends, it lasts 5 minutes . Feat 5 Prerequisites- ki training, power of the spirit, augmented speed, greater augmented speed, lvl 15+ Ki mastery all abilities in this feat chain can be used without any costs to a certain point. The max amount of rounds you can use augmented and greater augmented speed without any hp cost is 1 round/2 levels. any extra rounds after that use the listed hp cost. This also adds +1 to how many times per day you can use this ability.(ie, you would normally have 3/day if you didn't take augmented speed more than once.) Feat 5 Prerequisites- ki training, pwer of the spirit, lesser energy ball, energy ball, lvl 15+ Blaze the character can convert her ki into pure flame. This attack deals 1d8/2hp put into the ability. it deals a max of 10d8. Treat this ability as a line breath weapon with a length of 50 ft. This ability can be used 3 times per day. DC 10 +1/level reflex for half Feat 6 prerequisites- ki training, power of the spirit, leap, levitate, fly, lvl 18+ Air mastery: Alll abilities in this feat chain can be used at will, for free. Feat 6 Prerequisites- ki training, power of the spirit, augmented speed, greater augmented speed, lvl 18+ greater ki strike the character can add her wisdom bonus to her attacks and damage. Treat all atacks as if they were magic weapons with the listed bonus (ie, 20 wisdom - +5 bonus to attacks and damage, and can penetrate any damage resistance) Feat 6 prerequisites- ki training, power of the spirit, lesser energy ball, energy ball, blaze, lvl 18+ Energy attack mastery With this ability, the character can use her energy attacks 1 per day per her constitution modifier for free. ie. the character has 16 constitition- +3, you can use any combination of energy ball or blaze attacks 3/day (ie. 2 blazes and 1 energy ball) This stacks with Power of the spirit. If any of this needs work please make any suggestions. [/QUOTE]
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