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Dragon Bound (Disclaimer: 40 pages long, with subtle balance)
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<blockquote data-quote="IcyCool" data-source="post: 3400760" data-attributes="member: 20308"><p>As a note, I will go ahead and second the recommendation to make this class have a D8 Hit Die (especially since it can share hp with it's dragon, which has more than enough to spare), and a 3/4 Base Attack Bonus (like the cleric).</p><p></p><p></p><p></p><p>I'd think, on a first look, that these spells jump out as not belonging:</p><p></p><p>Mend (<em>Should be replace with Mending, and perhaps add Make Whole</em>)</p><p>True Strike</p><p>Magic Missile</p><p>Enlarge Person</p><p></p><p>Protection from Arrows</p><p>Shrink Dragon (<em>replace with Alter Self or Reduce Person, and share it via the Share Spells ability</em>)</p><p>Acid Arrow</p><p>Touch of Idiocy</p><p>Blunt Weapon, Sharpen Weapon (<em>Your Blunt Weapon and Sharpen Weapon spells are completely subsumed by the "Take -4 to your attack roll to deal non-lethal damage with a lethal weapon" and "Take -4 to your attack roll to deal lethal damage with a non-lethal weapon" combat options in the PHB.</em>)</p><p>Scorching Ray</p><p>Dragon speed (<em>Expeditious Retreat or Longstrider via the Share Spells ability should replace this</em>)</p><p>Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning, Owl’s Wisdom (<em>There is no reason you should have all the best buff spells in the game</em>)</p><p></p><p>Dragon Saddle (<em>This should be part of the Dragon's equipment, not a spell. It wasn't even a spell in Eragon</em>)</p><p>Hair (<em>Alter Self replaces this</em>)</p><p>Improved Magic Missile (<em>Why do you need this?</em>)</p><p>Fireball (<em>Again, why the need for all the best blasting spells (plus some custom created ones)</em>)</p><p>Lightning Bolt</p><p>Dragon Armor (<em>This should be equipment again, or at the very least, Mage Armor</em></p><p>Haste</p><p>Slow</p><p></p><p>Globe of Invulnerability, Lesser</p><p>lightless lantern (<em>You already have spells to provide vision in the dark, like continual flame. There is no need for this spell</em>)</p><p>Wall of Fire</p><p>Wall of Ice</p><p></p><p>If you have the PHB2, you might want to take a look at the Duskblade's spell list. Alternatively I'd just use the Ranger's spell list, or maybe the Bard's list up to 4th level.</p><p></p><p></p><p></p><p>Since you seem to be emulating Paladin and Ranger spellcasting (in that your class only gains up to 4th level spells, and uses the same progression chart as the Paladin and Ranger), I'd use the Paladin and Ranger rules for it, and give him Caster Level = Dragon Bound Level/2.</p><p></p><p>As a quick side note, when looking through the base classes you'll note that there are 3 types of casters:</p><p></p><p>Full progression (full caster level and 9th level spells) (Wizard, Cleric, Druid)</p><p>Partial progression (full caster level and up to 6th level spells) (Bard)</p><p>Minor progression (half caster level and up to 4th level spells) (Paladin and Ranger)</p><p></p><p>Those are further split up into two other types:</p><p>Preparation Casters (Huge amounts of spells known, but you have to prepare them) (Wizard, Cleric, Druid, Paladin, Ranger)</p><p>Spontaneous Casters (Limited amount of spells known, but you don't have to prepare them) (Sorcerer, Bard)</p><p></p><p>You should follow one branch of those for your spellcasting. For example, the Dragon bound could be as follows:</p><p></p><p>Minor Progression (like Paladin) + Spontaneous Caster (Like Bard). Which would mean that your Dragon Bound would have the spells per day of a Paladin, a limited number of spells known, and be able to spontaneously cast them. </p><p></p><p>Or you could have something like this:</p><p></p><p>Minor Progression (like Paladin) + Preparation Caster (like Cleric). Which would mean that your Dragon Bound would have the spells per day of a Paladin, know all the spells on his spell list, but have to prepare them in order to cast them.</p><p></p><p>Also, breaking the Arcane/Divine barrier and allowing the casting of Arcane spells in anything heavier than light armor seriously ups the power of the caster. So his spell list should be light on both healing and blasting (like the Bard's list), and used more for utility.</p><p></p><p>And why does he have to have the ability to cast in anything heavier than light armor? He'll need to be able to bend, flex, and move up there in the sky. (Remember, mithril armor counts as one category lighter, so mithril medium armor counts as light armor).</p><p></p><p></p><p></p><p>That's the second time you've said it, and I'm not finding anything that lets you use the spell levels to power some ability. So I'll ask, why is it beneficial for this character to not use his spells?</p><p></p><p></p><p></p><p>I'm not seeing any restrictions that matter. Perhaps I'm misreading what you wrote. Could you point out what the restrictions are?</p><p></p><p></p><p></p><p>Those are untyped bonuses, so they stack with everything. It's quite a powerful ability.</p><p></p><p></p><p></p><p>Half your cash goes to the dragon, according to what you wrote. So you aren't missing it, your dragon has it (and get's to use it - barring some strange reason that you haven't mentioned). And yes, the dragon's breath weapon will likely only see use once per encounter (by the way, you should change that to 2d4 rather than 1d8, but it hardly matters).</p><p></p><p></p><p></p><p>A 20th level fighter vs. a CR 16 dragon (who has an underequipped Fighter as a helper)? My money is on the dragon, every time. Pure economy of actions.</p><p></p><p></p><p></p><p>Ah, ok, I had thought it might be there for completeness.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3400760, member: 20308"] As a note, I will go ahead and second the recommendation to make this class have a D8 Hit Die (especially since it can share hp with it's dragon, which has more than enough to spare), and a 3/4 Base Attack Bonus (like the cleric). I'd think, on a first look, that these spells jump out as not belonging: Mend ([i]Should be replace with Mending, and perhaps add Make Whole[/i]) True Strike Magic Missile Enlarge Person Protection from Arrows Shrink Dragon ([i]replace with Alter Self or Reduce Person, and share it via the Share Spells ability[/i]) Acid Arrow Touch of Idiocy Blunt Weapon, Sharpen Weapon ([i]Your Blunt Weapon and Sharpen Weapon spells are completely subsumed by the "Take -4 to your attack roll to deal non-lethal damage with a lethal weapon" and "Take -4 to your attack roll to deal lethal damage with a non-lethal weapon" combat options in the PHB.[/i]) Scorching Ray Dragon speed ([i]Expeditious Retreat or Longstrider via the Share Spells ability should replace this[/i]) Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning, Owl’s Wisdom ([i]There is no reason you should have all the best buff spells in the game[/i]) Dragon Saddle ([i]This should be part of the Dragon's equipment, not a spell. It wasn't even a spell in Eragon[/i]) Hair ([i]Alter Self replaces this[/i]) Improved Magic Missile ([i]Why do you need this?[/i]) Fireball ([i]Again, why the need for all the best blasting spells (plus some custom created ones)[/i]) Lightning Bolt Dragon Armor ([i]This should be equipment again, or at the very least, Mage Armor[/i] Haste Slow Globe of Invulnerability, Lesser lightless lantern ([i]You already have spells to provide vision in the dark, like continual flame. There is no need for this spell[/i]) Wall of Fire Wall of Ice If you have the PHB2, you might want to take a look at the Duskblade's spell list. Alternatively I'd just use the Ranger's spell list, or maybe the Bard's list up to 4th level. Since you seem to be emulating Paladin and Ranger spellcasting (in that your class only gains up to 4th level spells, and uses the same progression chart as the Paladin and Ranger), I'd use the Paladin and Ranger rules for it, and give him Caster Level = Dragon Bound Level/2. As a quick side note, when looking through the base classes you'll note that there are 3 types of casters: Full progression (full caster level and 9th level spells) (Wizard, Cleric, Druid) Partial progression (full caster level and up to 6th level spells) (Bard) Minor progression (half caster level and up to 4th level spells) (Paladin and Ranger) Those are further split up into two other types: Preparation Casters (Huge amounts of spells known, but you have to prepare them) (Wizard, Cleric, Druid, Paladin, Ranger) Spontaneous Casters (Limited amount of spells known, but you don't have to prepare them) (Sorcerer, Bard) You should follow one branch of those for your spellcasting. For example, the Dragon bound could be as follows: Minor Progression (like Paladin) + Spontaneous Caster (Like Bard). Which would mean that your Dragon Bound would have the spells per day of a Paladin, a limited number of spells known, and be able to spontaneously cast them. Or you could have something like this: Minor Progression (like Paladin) + Preparation Caster (like Cleric). Which would mean that your Dragon Bound would have the spells per day of a Paladin, know all the spells on his spell list, but have to prepare them in order to cast them. Also, breaking the Arcane/Divine barrier and allowing the casting of Arcane spells in anything heavier than light armor seriously ups the power of the caster. So his spell list should be light on both healing and blasting (like the Bard's list), and used more for utility. And why does he have to have the ability to cast in anything heavier than light armor? He'll need to be able to bend, flex, and move up there in the sky. (Remember, mithril armor counts as one category lighter, so mithril medium armor counts as light armor). That's the second time you've said it, and I'm not finding anything that lets you use the spell levels to power some ability. So I'll ask, why is it beneficial for this character to not use his spells? I'm not seeing any restrictions that matter. Perhaps I'm misreading what you wrote. Could you point out what the restrictions are? Those are untyped bonuses, so they stack with everything. It's quite a powerful ability. Half your cash goes to the dragon, according to what you wrote. So you aren't missing it, your dragon has it (and get's to use it - barring some strange reason that you haven't mentioned). And yes, the dragon's breath weapon will likely only see use once per encounter (by the way, you should change that to 2d4 rather than 1d8, but it hardly matters). A 20th level fighter vs. a CR 16 dragon (who has an underequipped Fighter as a helper)? My money is on the dragon, every time. Pure economy of actions. Ah, ok, I had thought it might be there for completeness. [/QUOTE]
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