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Dragon Bound (Disclaimer: 40 pages long, with subtle balance)
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<blockquote data-quote="IcyCool" data-source="post: 3402291" data-attributes="member: 20308"><p>You didn't respond with any support for why you included these spells, so I asked you some specific questions below. I hope it doesn't sound like I'm dissing you or anything, because I'm not. There's just alot of things to address. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It's not a feat. <em>Mending</em> is a 0-level spell in the PHB (which you should make a 1st level Dragon Bound spell, and <em>Make Whole</em> I believe is 2nd.</p><p></p><p></p><p></p><p>To put it simply, D&D is an ensemble game, meaning that you need a party of characters to overcome the challenges. A character who can do everything and doesn't need a party isn't a D&D character, it's a protagonist in a novel.</p><p></p><p>True Strike is unecessary (particularly since the Dragon Bound gets a super sword), and is a staple spell of the wizard or sorcerer. Magic Missile is pretty much the defining spell of a wizard or sorcerer. Why be one of those classes when you can be the uberpowerful, armor-wearing, dragon riding warrior and still be able to cast potent spells? Taking the best things from all the other classes completely unbalances this class.</p><p></p><p>Enlarge Person doesn't feel like a thematic fit (Eragon never uses it either), so I listed it for removal purely on a flavor basis.</p><p></p><p></p><p></p><p>Eragon and Saphira were not immune to arrows, and that should be reflected here. (And by stripping layers of invincibility away from the class, we can eventually get to something that is balanced).</p><p></p><p></p><p></p><p>And? I'm not seeing your point. What is the purpose of this spell, why does the Dragon Bound have it? It's never used in the novels, is it? Since you can accomplish the same effect with Alter Self (at the same spell level), there is no need for this spell.</p><p></p><p></p><p></p><p>Again, it just seems like you included these spells because the are really cool, and for no other apparent reason. Acid Arrow is another staple Wizard/Sorcerer spell, and should remain firmly planted in their camp. What possible reason could you have for including Touch of Idiocy?</p><p></p><p></p><p></p><p>Now you know, and as they used to say in the old GI Joe cartoon, "knowing is half the battle". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>You've got Flaming Sphere, which is a pretty good spell for mass damage and fire setting. Scorching Ray and Acid Arrow are the premier 2nd-level Wizard/Sorcerer damage dealing spells, and you shouldn't be taking those away from them.</p><p></p><p></p><p></p><p>Quite simply, there is another spell that does the same thing, and your spell is far more powerful. Which means that your spell isn't balanced (it lasts for hours!). You can ditch it for the one that does the same, or try to balance yours. It is far simpler to just use the existing spell.</p><p></p><p></p><p></p><p>Again we see that you are trying to have your Dragon Bound do everything (you can't have him do everything and also have him balanced). Moving them to third level won't help. At most, you should keep Bull's Strength and maybe, MAYBE Cat's Grace (Both highly useful in combat, and with your ability to share hitpoints with your dragon, there is no need for Bear's Endurance). Ditch the other boosts. (Only Wizards and Sorcerers get all of the boosting spells on their lists, what makes you think your Dragon Bound should as well?)</p><p></p><p></p><p></p><p>The spell is unbalanced. It is, essentially, a piece of magical gear that you don't have to pay for (and it lasts hours!). And I'll say it again I don't think it was clear the first time: <strong>"Having a bunch of super cool spells is in NO WAY a drawback. It is one of several unbalancing factors to your class."</strong> The spell should either be ditched, or re-worked. I also noticed you didn't address my point of it not being a spell in Eragon.</p><p></p><p></p><p></p><p>Hair is not just more powerful, it is <strong>ridiculously powerful</strong>. It lasts <strong>hours</strong>, and of course there's this gem:</p><p></p><p></p><p></p><p>That means nobody (not even most 9th level spells!) can see through your disguise. Simply because you grew your hair out. I'm not even sure how you could balance this spell. Since it's goal was to create a disguise (that was hard to see through), I just figured Alter Self (which can be used to create a disguise that is hard to see through) would be perfect.</p><p></p><p>By the way, if you make all these super cool spells of yours last hours, then there is no reason to "hoard" them. You simply cast your buffs at breakfast, and kick butt all day.</p><p></p><p></p><p></p><p>That doesn't make any sense. Why does an "epic" spell require that you have a lower level spell? (And again, why do you need all of these blasty doom spells?)</p><p></p><p></p><p></p><p>It is one of the iconic Wizard/Sorcerer spells. And until Delayed Blast Fireball, Disintegrate, and Polar Ray, it is <strong>the</strong> damage dealing spell to have. By what rights should your Dragon Bound (who is as good a fighter as the Paladin, and has a mount that is leaps and bounds better than the Paladin's mount) also have one of the best damage dealing spells in the game?</p><p></p><p></p><p></p><p>Not only are you trying to give the Dragon Bound the best damage dealing spells in the game, you are also giving it the best buffing spells? Again, why should he get these? And like I said, there is no reason for Dragon Armor to be a spell, it should be equipment (it wasn't a spell in the books).</p><p></p><p></p><p></p><p>It looks like you just went through all the spell lists and cherry picked all the best spells. If you had a reason for this, by all means please explain. But again, like the protection from arrows spell, there is no reason for this spell to be on the list (and, if you recall the battle between Eragon and the Shade in the movie, Eragon wasn't immune to the fireballs (a 3rd level spell)). Not only are you giving him one of the best damage dealing spells in the game, you are also giving him the means to be immune to it.</p><p></p><p></p><p></p><p>You are wandering around with a DRAGON (who, by the way, already has darkvision, lowlight vision, and blindsense). Dragons aren't exactly sneaky. Why do you also need to be as sneaky as the Rogue? Why does the Dragon Bound have to be the best at everything?</p><p></p><p>And if you are still dead set on it, check the Spell Compendium. There is a spell there that grants you darkvision for a limited time.</p><p></p><p></p><p></p><p>Why do you need these terrific battlefield control spells? Why can't you leave any of the cool stuff to your other party members? Isn't having your dragon doing strafing breath weapon attacks enough?</p><p></p><p></p><p></p><p>You are probably not looking at the complete spell list (I don't remember which page it is on). If I remember correctly, the spell list in the back of the book (with the other spell lists) is the complete one, and the one in the description just mentions the NEW spells. I might have that backwards though. </p><p></p><p></p><p></p><p>You shouldn't have 0 lvl spells. If you don't stick to one of the existing models, you very quickly throw balance out the window. And see my point about "confusion on which spells to cast" above.</p><p></p><p>And if you insist on making the Dragon Bound cast spontaneously, then you need to balance that ability with a limited number of spells known. </p><p></p><p></p><p></p><p>Yes, you can ride a horse in heavy armor, but you can't ride it well, and your mobility is seriously limited. And the armor that Eragon gets from the dwarves isn't heavy armor. It is, at worst, Chainmail or Breastplate armor (and it's probably mithril, so it counts as light).</p><p></p><p></p><p></p><p>Then the player is a fool. I'm sorry if that sounds blunt, but with all those juicy spells to cast, the problem (and I use the term loosely) won't be not knowing which spell to cast, it will be that he can't cast enough of them. If he still has spell slots after the first two combats in a day, I'd be remarkably surprised. The only reason he'd get anywhere near his opponent is if he ran out of blasting spells. Breakfast buffs, Blasting spells for lunch, and maybe, MAYBE a quick melee dinner.</p><p></p><p></p><p></p><p>Please explain.</p><p></p><p></p><p></p><p>If you are set on the idea that the dragon gets half the characters wealth, but for some idiotic reason doesn't use it, I'd say that the dragon eats it's half of the character's wealth (most of them tend to eat treasure anyway), and that is what fuels it's rapid increase in size and power. Then you at least have a reason for why the dragon takes up half the cash, but still fights naked and unarmed.</p><p></p><p>Also, I think that you really should create a new Dragon for the Dragon Bound, and stat them out like you'd see in the monster manual, complete with age categories. That way all Dragon Bound dragons would have the same stats, just different colors and elemental immunities/vulnerabilities. This keeps power levels consistent, and doesn't lead to everyone choosing Red or Gold dragons as their mounts (because they are the most powerful). Doing this also lets you reduce the dragon's power levels to something a little closer to the Paladin's mount.</p><p></p><p></p><p></p><p>The dragon and Dragon Bound get a minimum of 11 attacks between them (not counting the auto hitting dragon breath or all of the great blasting spells of the Dragon Bound), 8 of which are pretty much guaranteed hits. The fighter gets at least 4 attacks, 1 of which is a pretty much guaranteed hit. And that's assuming they aren't doing something smart, like engaging the fighter at range, or having the dragon grapple the fighter and pin him while they tear him apart.</p><p></p><p>If you really believe that they are equal, then you are likely to disregard any suggestion of balance on my part.</p><p></p><p></p><p></p><p>I like to give advice, and I like to tinker with rules, so no problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I also like the idea of a Dragon Rider base class, but there's no way I could honestly use yours in it's current incarnation. If you are finding my advice helpful, I'll continue. If not, let me know and I'll stop wasting my time and yours.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3402291, member: 20308"] You didn't respond with any support for why you included these spells, so I asked you some specific questions below. I hope it doesn't sound like I'm dissing you or anything, because I'm not. There's just alot of things to address. :) It's not a feat. [i]Mending[/i] is a 0-level spell in the PHB (which you should make a 1st level Dragon Bound spell, and [i]Make Whole[/i] I believe is 2nd. To put it simply, D&D is an ensemble game, meaning that you need a party of characters to overcome the challenges. A character who can do everything and doesn't need a party isn't a D&D character, it's a protagonist in a novel. True Strike is unecessary (particularly since the Dragon Bound gets a super sword), and is a staple spell of the wizard or sorcerer. Magic Missile is pretty much the defining spell of a wizard or sorcerer. Why be one of those classes when you can be the uberpowerful, armor-wearing, dragon riding warrior and still be able to cast potent spells? Taking the best things from all the other classes completely unbalances this class. Enlarge Person doesn't feel like a thematic fit (Eragon never uses it either), so I listed it for removal purely on a flavor basis. Eragon and Saphira were not immune to arrows, and that should be reflected here. (And by stripping layers of invincibility away from the class, we can eventually get to something that is balanced). And? I'm not seeing your point. What is the purpose of this spell, why does the Dragon Bound have it? It's never used in the novels, is it? Since you can accomplish the same effect with Alter Self (at the same spell level), there is no need for this spell. Again, it just seems like you included these spells because the are really cool, and for no other apparent reason. Acid Arrow is another staple Wizard/Sorcerer spell, and should remain firmly planted in their camp. What possible reason could you have for including Touch of Idiocy? Now you know, and as they used to say in the old GI Joe cartoon, "knowing is half the battle". ;) You've got Flaming Sphere, which is a pretty good spell for mass damage and fire setting. Scorching Ray and Acid Arrow are the premier 2nd-level Wizard/Sorcerer damage dealing spells, and you shouldn't be taking those away from them. Quite simply, there is another spell that does the same thing, and your spell is far more powerful. Which means that your spell isn't balanced (it lasts for hours!). You can ditch it for the one that does the same, or try to balance yours. It is far simpler to just use the existing spell. Again we see that you are trying to have your Dragon Bound do everything (you can't have him do everything and also have him balanced). Moving them to third level won't help. At most, you should keep Bull's Strength and maybe, MAYBE Cat's Grace (Both highly useful in combat, and with your ability to share hitpoints with your dragon, there is no need for Bear's Endurance). Ditch the other boosts. (Only Wizards and Sorcerers get all of the boosting spells on their lists, what makes you think your Dragon Bound should as well?) The spell is unbalanced. It is, essentially, a piece of magical gear that you don't have to pay for (and it lasts hours!). And I'll say it again I don't think it was clear the first time: [b]"Having a bunch of super cool spells is in NO WAY a drawback. It is one of several unbalancing factors to your class."[/b] The spell should either be ditched, or re-worked. I also noticed you didn't address my point of it not being a spell in Eragon. Hair is not just more powerful, it is [b]ridiculously powerful[/b]. It lasts [b]hours[/b], and of course there's this gem: That means nobody (not even most 9th level spells!) can see through your disguise. Simply because you grew your hair out. I'm not even sure how you could balance this spell. Since it's goal was to create a disguise (that was hard to see through), I just figured Alter Self (which can be used to create a disguise that is hard to see through) would be perfect. By the way, if you make all these super cool spells of yours last hours, then there is no reason to "hoard" them. You simply cast your buffs at breakfast, and kick butt all day. That doesn't make any sense. Why does an "epic" spell require that you have a lower level spell? (And again, why do you need all of these blasty doom spells?) It is one of the iconic Wizard/Sorcerer spells. And until Delayed Blast Fireball, Disintegrate, and Polar Ray, it is [b]the[/b] damage dealing spell to have. By what rights should your Dragon Bound (who is as good a fighter as the Paladin, and has a mount that is leaps and bounds better than the Paladin's mount) also have one of the best damage dealing spells in the game? Not only are you trying to give the Dragon Bound the best damage dealing spells in the game, you are also giving it the best buffing spells? Again, why should he get these? And like I said, there is no reason for Dragon Armor to be a spell, it should be equipment (it wasn't a spell in the books). It looks like you just went through all the spell lists and cherry picked all the best spells. If you had a reason for this, by all means please explain. But again, like the protection from arrows spell, there is no reason for this spell to be on the list (and, if you recall the battle between Eragon and the Shade in the movie, Eragon wasn't immune to the fireballs (a 3rd level spell)). Not only are you giving him one of the best damage dealing spells in the game, you are also giving him the means to be immune to it. You are wandering around with a DRAGON (who, by the way, already has darkvision, lowlight vision, and blindsense). Dragons aren't exactly sneaky. Why do you also need to be as sneaky as the Rogue? Why does the Dragon Bound have to be the best at everything? And if you are still dead set on it, check the Spell Compendium. There is a spell there that grants you darkvision for a limited time. Why do you need these terrific battlefield control spells? Why can't you leave any of the cool stuff to your other party members? Isn't having your dragon doing strafing breath weapon attacks enough? You are probably not looking at the complete spell list (I don't remember which page it is on). If I remember correctly, the spell list in the back of the book (with the other spell lists) is the complete one, and the one in the description just mentions the NEW spells. I might have that backwards though. You shouldn't have 0 lvl spells. If you don't stick to one of the existing models, you very quickly throw balance out the window. And see my point about "confusion on which spells to cast" above. And if you insist on making the Dragon Bound cast spontaneously, then you need to balance that ability with a limited number of spells known. Yes, you can ride a horse in heavy armor, but you can't ride it well, and your mobility is seriously limited. And the armor that Eragon gets from the dwarves isn't heavy armor. It is, at worst, Chainmail or Breastplate armor (and it's probably mithril, so it counts as light). Then the player is a fool. I'm sorry if that sounds blunt, but with all those juicy spells to cast, the problem (and I use the term loosely) won't be not knowing which spell to cast, it will be that he can't cast enough of them. If he still has spell slots after the first two combats in a day, I'd be remarkably surprised. The only reason he'd get anywhere near his opponent is if he ran out of blasting spells. Breakfast buffs, Blasting spells for lunch, and maybe, MAYBE a quick melee dinner. Please explain. If you are set on the idea that the dragon gets half the characters wealth, but for some idiotic reason doesn't use it, I'd say that the dragon eats it's half of the character's wealth (most of them tend to eat treasure anyway), and that is what fuels it's rapid increase in size and power. Then you at least have a reason for why the dragon takes up half the cash, but still fights naked and unarmed. Also, I think that you really should create a new Dragon for the Dragon Bound, and stat them out like you'd see in the monster manual, complete with age categories. That way all Dragon Bound dragons would have the same stats, just different colors and elemental immunities/vulnerabilities. This keeps power levels consistent, and doesn't lead to everyone choosing Red or Gold dragons as their mounts (because they are the most powerful). Doing this also lets you reduce the dragon's power levels to something a little closer to the Paladin's mount. The dragon and Dragon Bound get a minimum of 11 attacks between them (not counting the auto hitting dragon breath or all of the great blasting spells of the Dragon Bound), 8 of which are pretty much guaranteed hits. The fighter gets at least 4 attacks, 1 of which is a pretty much guaranteed hit. And that's assuming they aren't doing something smart, like engaging the fighter at range, or having the dragon grapple the fighter and pin him while they tear him apart. If you really believe that they are equal, then you are likely to disregard any suggestion of balance on my part. I like to give advice, and I like to tinker with rules, so no problem :). I also like the idea of a Dragon Rider base class, but there's no way I could honestly use yours in it's current incarnation. If you are finding my advice helpful, I'll continue. If not, let me know and I'll stop wasting my time and yours. [/QUOTE]
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