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*Pathfinder & Starfinder
Dragon Bound (Disclaimer: 40 pages long, with subtle balance)
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<blockquote data-quote="monboesen" data-source="post: 3485364" data-attributes="member: 4647"><p>Except at low levels all you have to do with my suggestion is to use numbers already put in a table by the nice people who wrote the Monster Manual. I can make you a table of the low level stats if you want, that would take about 10 minutes. If anything this makes it easier to use IMO. The good thing is that you have a playable dragon at level 1, instead of having to lug around an egg for the first 5 levels (which I think that many players would find dull and annoying).</p><p></p><p></p><p></p><p></p><p>They still have healing, I just bumped the spells a level up as healing should be the primarily be done by Clerics and Paladins. Other classes that do have healing spells, but not as their focus (Druid, Ranger), have the Cure spells moved a level up in a similar way.</p><p></p><p></p><p></p><p>The cash restrictions make it harder to balance the class with other standard D&D classes, so I disagree with reason a. If your stated goal still is for the class to be balanced with the standard classes reason b and c are counterintuitive, the magic items and cash is what many people like about D&D (A notion I dont agree with, but if you want less cash and magic items in the game thats a whole other discussion). As for reason d, aren't the class supposed to be about playing a dragon bound, not about playing a dragon?</p><p></p><p></p><p></p><p></p><p>As mentioned by others your custom spells are either a) to good for their level (hair), b) should be items (dragon saddle) or c) overlaps with existing spells (improved mend)</p><p></p><p></p><p></p><p></p><p>I haven't really looked much at the feats. Most of them looks allright by first glance. The only one I noticed as problematic was the Human racial one. +2 to all attacks from 1 feat is flat out to strong. The comparison would be weapon focus that grants +1 to attacks with one specific weapon type. </p><p></p><p></p><p></p><p></p><p>You didn't comment on the fact that most here don't think your class is balanced and will be hard to balance as long as it can do so many different things, has the best BAB and a powerful dragon companion.</p><p></p><p></p><p>To keep this discussion meaningful and on track could you state your goals for the class. Is it a pet project seperate from normal D&D rules and balance to match the flavor of some specific novels (which I'm not that familiar with) or are you striving for a class that can be used in standard D&D games without problems?</p></blockquote><p></p>
[QUOTE="monboesen, post: 3485364, member: 4647"] Except at low levels all you have to do with my suggestion is to use numbers already put in a table by the nice people who wrote the Monster Manual. I can make you a table of the low level stats if you want, that would take about 10 minutes. If anything this makes it easier to use IMO. The good thing is that you have a playable dragon at level 1, instead of having to lug around an egg for the first 5 levels (which I think that many players would find dull and annoying). They still have healing, I just bumped the spells a level up as healing should be the primarily be done by Clerics and Paladins. Other classes that do have healing spells, but not as their focus (Druid, Ranger), have the Cure spells moved a level up in a similar way. The cash restrictions make it harder to balance the class with other standard D&D classes, so I disagree with reason a. If your stated goal still is for the class to be balanced with the standard classes reason b and c are counterintuitive, the magic items and cash is what many people like about D&D (A notion I dont agree with, but if you want less cash and magic items in the game thats a whole other discussion). As for reason d, aren't the class supposed to be about playing a dragon bound, not about playing a dragon? As mentioned by others your custom spells are either a) to good for their level (hair), b) should be items (dragon saddle) or c) overlaps with existing spells (improved mend) I haven't really looked much at the feats. Most of them looks allright by first glance. The only one I noticed as problematic was the Human racial one. +2 to all attacks from 1 feat is flat out to strong. The comparison would be weapon focus that grants +1 to attacks with one specific weapon type. You didn't comment on the fact that most here don't think your class is balanced and will be hard to balance as long as it can do so many different things, has the best BAB and a powerful dragon companion. To keep this discussion meaningful and on track could you state your goals for the class. Is it a pet project seperate from normal D&D rules and balance to match the flavor of some specific novels (which I'm not that familiar with) or are you striving for a class that can be used in standard D&D games without problems? [/QUOTE]
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