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Dragon Bound (Disclaimer: 40 pages long, with subtle balance)
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<blockquote data-quote="borble" data-source="post: 3494827" data-attributes="member: 49967"><p>kk, thanks, I will go remove and add this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p>I have thought of this, but in normal D&D there are no 3/4ths progression and so it doesn’t really work.</p><p></p><p>i have though about this also, but then, that makes the DM need to add a quest, and thats to imposing for most people. </p><p></p><p>Thanks, I think I can increase this time to learn a spells true name though, any suggestions?</p><p></p><p></p><p>id like to keep the dragon as close to the mm as plausible, and I think the cash requirement really balances it out well (not perfect, I still haven’t played the higher levels).</p><p></p><p></p><p>I am thinking something along the lines of, -2 int, con, and wis (temp.) when the dragon is knocked out. As well as -10 speed?</p><p></p><p></p><p>i already have: your royally screwed if your dragon die's. and I think the rider die's the dragon die's, is good so I will add it.</p><p>added: If the Dragon Bound die’s permanently, the dragon die’s within 12 hours. </p><p></p><p></p><p>i think its fine how it is.</p><p></p><p></p><p>once again, i think its fine how it is.</p><p></p><p></p><p>I am not being trying to be rude, but I like the cash restriction, it gives it a certain track, a sugary flavor, I could compare it to a lemon drop (lol).</p><p></p><p></p><p>i know, and i moved hair to lvl 3, ill add a lvl restriction on it. i don’t know how to make the saddle (otherwise i would make saddles for each size category, with set prices for easy reference), and as for mend, well i don’t like the original mend.</p><p></p><p></p><p>how about i make it a +1, and only when using the riders blade?</p><p></p><p></p><p></p><p>the latter</p><p></p><p>thanks all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>ben</p></blockquote><p></p>
[QUOTE="borble, post: 3494827, member: 49967"] kk, thanks, I will go remove and add this one :). I have thought of this, but in normal D&D there are no 3/4ths progression and so it doesn’t really work. i have though about this also, but then, that makes the DM need to add a quest, and thats to imposing for most people. Thanks, I think I can increase this time to learn a spells true name though, any suggestions? id like to keep the dragon as close to the mm as plausible, and I think the cash requirement really balances it out well (not perfect, I still haven’t played the higher levels). I am thinking something along the lines of, -2 int, con, and wis (temp.) when the dragon is knocked out. As well as -10 speed? i already have: your royally screwed if your dragon die's. and I think the rider die's the dragon die's, is good so I will add it. added: If the Dragon Bound die’s permanently, the dragon die’s within 12 hours. i think its fine how it is. once again, i think its fine how it is. I am not being trying to be rude, but I like the cash restriction, it gives it a certain track, a sugary flavor, I could compare it to a lemon drop (lol). i know, and i moved hair to lvl 3, ill add a lvl restriction on it. i don’t know how to make the saddle (otherwise i would make saddles for each size category, with set prices for easy reference), and as for mend, well i don’t like the original mend. how about i make it a +1, and only when using the riders blade? the latter thanks all :) ben [/QUOTE]
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Dragon Bound (Disclaimer: 40 pages long, with subtle balance)
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